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  • 10/04/14--00:00: Studio X is recruiting you

  • Studio X is a team that puts each other’s needs first. That being said, even part time help is appreciated. We will not force you to put our team before your other lives. The catch is, this is a non-profit team. We make the game for our amusement, your amusement, and the player’s amusement.


    What are you developing?


    We have a dream. A dream to make rpg 3d SCI-FI game for pc or a Pokémon open world game.
    Do you pay?

    Sadly, as a non-profit team, what profit will we have to pay out? If the joy of working in a team and reliving your childhood game isn’t enough, I’m afraid you are on the wrong thread.


    If I was interested in applying, what should I do?


    To apply all you need to do is message the team leader.

    Email Id:thegamekid8@gmail.com

    or register at our forum

    Forum:http://unitypcgamer.freeforums.org/

    Some things we’d like you to include to help us get to know you:

    · What role are you applying for?

    · How often do you think you will be able to assist?

    · Will this be the only team you will be working for?

    . Tell us about yourself. Any details are welcome.

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  • 10/06/14--00:00: Junior Smoke/Flame Artist

  • Junior Smoke/Flame Artist – Full time

    Golden Square is recruiting a Junior Smoke/Flame Artist.

    The successful candidate will assist our Editors and VFX Artists on various commercials and shortform projects.

    You will already have a working knowledge of commercial delivery requirements including conform, titles and legals.

    The ability to work well within a team to tight deadlines, have good communication skills and an eye for detail is essential.

    Experience with Nuke and After Effects is advantageous.


    Please submit a CV and showreel (with an indication of your involvement) to Karen Scott (karens@goldensq.com)






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    Moonbot Studios is a multi-platform storytelling studio specializing in feature-quality animation, book publishing, games and mobile app development. Moonbot employs a select group of animators, digital artists, programmers and developers who produce award-winning films, books and digital media. For further information, visit www.moonbotstudios.com.

    Job Title: Lighting and Compositing Artist
    Job Hours: Full-Time

    Job Summary:

    Our ideal Lighting & Compositing Artist candidate will have strong technical skills with a good artistic eye. He or she will implement and enhance the art direction given by lighting characters and environments for assigned shots. This individual will have the ability to light multiple types of scenes of varying complexities and verify their shots fit the continuity of the sequence.

    Skills/Abilities/Education:

    •Must have 2+ years experience lighting in the film/commercial industry
    •Thorough knowledge and experience with lighting in Maya, using the Arnold renderer, and compositing in Nuke
    •Experience with modeling, shading and texturing a plus
    •Ability to troubleshoot and navigate technical errors in assigned scenes
    •Experience with the Arnold SDK, Nuke SDK and Python a plus
    •Strong organizational and leadership skills
    •Ability to multi-task, work under pressure and meet required deadlines
    •Experience working in a collaborative environment and taking direction
    •Must take initiative in handling assigned duties and additional tasks which will aid the function of the organization
    •Must be flexible. Moonbot Studios is a growing venture working in cutting-edge and highly creative technologies. As with any mid-size studio, members of the Moonbot team wear multiple hats. Our employees approach their jobs in a serious manner but in an environment that is conducive to free expression and creativity
    •Must be currently legally authorized to work in the United States and be willing to relocate to Shreveport, Louisiana

    Submit resumes & links to reels to Moonbot: Via email at recruiting@moonbotstudios.com

    Moonbot Studios is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.


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  • 10/20/14--02:46: 3ds Max Senior Generalist
  • We need a senior level 3Ds Max artist (generalist with experience in an array of areas) for the last two weeks of October.

    General info/ requirements:
    ~This would be over seeing commercial projects in-house in our Santa Monica location.
    ~Nuke knowledge a plus.
    ~ Must have a reliable method of transportation and be willing to work long hours.
    ~ Ability to follow direction, good attitude and fast paced work ethic are also required.
    ~ Must work in-house

    This has opportunity for extensions and follow up bookings in the future.

    To be considered please submit your resume and reel as well as a cover letter. Salary is negotiable depending on experience.

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  • 10/31/14--00:00: Senior Lighting Artist
  • SENIOR Lighting ARTIST
    LIGHTING + POST-PRODUCTION

    Cityscape Digital is looking for an exceptionally talented Senior Artist to join our diverse and creative team.

    ABOUT THE ROLE:
    We are looking for a skilled 3DS Max or Modo lighting and post-production artist with a passion for creating beautiful visual compositions. We are interested in you if you have a phenomenal portfolio - whether it is 3D to the core or post-production-heavy, painterly or hyperreal. And we expect our senior artists to make things beyond the world of architectural visualization; your portfolio should include evidence of your broader artistic interests.

    A deep and proven understanding of the fundamentals of image-making is absolutely essential. A thorough knowledge of your chosen 3D software is a given, as is a love for pushing its limits and discovering new features and innovative methods. Strong post-production is very important. As a senior artist, you will be expected to effectively manage client relationships, lead teams and mentor other artists.

    You have a restless obsession for making everything better, whatever it takes, and this makes you a harsher critic of your own work than anyone else will ever be. You can independently develop strong and whenever possible, innovative, imagery. You recognize that looking only to other CG artists for reference is severely limiting, so you look anywhere and everywhere for inspiration; and you drag other artists into reviews of the visual universe at every opportunity. You believe creativity is the answer to all problems.

    You are an artist.

    Applicants with strong portfolios of visual work will be shortlisted for interview.

    If you are interested please send a PDF portfolio and CV c.vass@cityscape3d.com, with the email subject being “Cityscape senior artist”.

    We are also happy to receive links to your best and most appropriate work, but if there is no portfolio attached to your email we will NOT review your application. You have been warned. We also cannot guarantee providing feedback on your application due to the high number of responses we normally receive.

    ABOUT OUR TEAM
    You have to be a bit pushy to work at Cityscape. Like any leading creative industries company operating at the top of its game (which we are), the work is often fast-paced and challenging. When deadlines are tight and we ought to be banging out a competent job, instead we still pursue brilliant visual ideas and exquisite craftsmanship. This works best when artists are highly communicative and beat their own path to a beautiful finish. Those in search of a comfy chair and a set of headphones need not apply! Cityscape is an excellent environment for the proactive artist, because we are famed for our family environment and genuine respect for artistry from any creative background.

    COMPANY OVERVIEW
    Cityscape Digital is a leading visualization studio located in the heart of London’s Silicon Roundabout, producing the highest quality visuals, film and interactive products in the industry. We work with the world’s most renowned architects and biggest property developers in London and internationally.

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  • 10/31/14--00:00: Intermediate Lighting Artist
  • Intermediate Lighting Artist
    LIGHTING + POST-PRODUCTION

    Cityscape Digital is looking for a talented Intermediate Lighting Artist to join our diverse and creative team.

    ABOUT THE ROLE
    We are looking for a skilled 3DS Max or Modo lighting and post-production artist with a passion for creating beautiful visual compositions. We are interested in you if you have a phenomenal portfolio - whether it is 3D to the core or post-production-heavy, painterly or hyperreal.

    A sound understanding of the fundamentals of image-making is absolutely essential. A thorough knowledge of your chosen 3D software is a given, as is a love for pushing its limits and discovering new features and innovative methods. Strong post-production is very important. As an intermediate lighting artist, you will be expected to effectively work well within the team and quick to take direction from the Senior Artists as well as being confident using your own initiative to problem solving.
    You have a restless obsession for making everything better, whatever it takes, and this makes you a harsher critic of your own work than anyone else will ever be. You can independently develop strong and whenever possible, innovative, imagery. You recognize that looking only to other CG artists for reference is severely limiting, so you look anywhere and everywhere for inspiration; and you drag other artists into reviews of the visual universe at every opportunity. You believe creativity is the answer to all problems.

    You are an artist.

    Applicants with strong portfolios of visual work will be shortlisted for interview.
    If you are interested please send a PDF portfolio and CV c.vass@cityscape3d.com, with the email subject being “Cityscape Intermediate artist”.

    We are also happy to receive links to your best and most appropriate work, but if there is no portfolio attached to your email we will NOT review your application. You have been warned. We also cannot guarantee providing feedback on your application due to the high number of responses we normally receive.

    ABOUT OUR TEAM
    You have to be a bit pushy to work at Cityscape. Like any leading creative industries company operating at the top of its game (which we are), the work is often fast-paced and challenging. When deadlines are tight and we ought to be banging out a competent job, instead we still pursue brilliant visual ideas and exquisite craftsmanship. This works best when artists are highly communicative and beat their own path to a beautiful finish. Those in search of a comfy chair and a set of headphones need not apply! Cityscape is an excellent environment for the proactive artist, because we are famed for our family environment and genuine respect for artistry from any creative background.

    COMPANY OVERVIEW
    Cityscape Digital is a leading visualization studio located in the heart of London’s Silicon Roundabout, producing the highest quality visuals, film and interactive products in the industry. We work with the world’s most renowned architects and biggest property developers in London.

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    About Us

    Nerd Corps Entertainment, established in 2002, is one of North America’s largest privately owned animation studios, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.

    Department: Modelling

    Location: Vancouver

    About the Position

    As the texture artist you will create and paint surface textures on animated characters, props, or environments. You will develop elegant and flexible shader networks to achieve a wide range of visually appealing styles, from cartoony to photo-real.

    Responsibilities

    Collaborate with design and rendering to ensure viability and that material look is in line with show art direction
    Create and apply textures in accordance with design reference
    Deliver high-quality digital textures and collaborate in testing
    Collaborate with and bring creativity to a team of artists
    Work closely with the modelling team to ensure all textures work smoothly throughout the pipeline
    Collaborate with rendering to develop surfacing materials
    Assist with the creation of the texture library
    Meet scheduled deadlines according to artistic guidelines

    Qualifications

    3+ years of experience in television or relevant industry experience
    Proficiency in texturing in XSI and ZBrush
    Demonstrated talent in developing the surface materials, textures and UVs for characters, props or environments
    Superior eye for light, shade, color, and detail in creating texture maps of different material types
    Able to work alone and collaboratively, often with multiple tasks and under deadline pressure
    Open and encourages feedback and new initiatives
    Able to communicate creative and technical thoughts and ideas
    Able to multitask and prioritize
    Able to take criticism professionally
    Have a good sense of aesthetics
    Skilled at improvising and problem solving

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

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    About Us

    Nerd Corps Entertainment, established in 2002, is one of North America’s largest privately owned animation studios, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.



    Come work for an award-winning studio and make cartoons, not war.



    Department: Previs



    Location: Vancouver



    About the Position



    As a previs artist you interpret storyboards and realize them into the 3D environment by establishing camera blocking, composition and lens choice. You work closely with the lead previs artist to provide coverage options and ensure work is in line with the vision set out by the director.



    Responsibilities



    3D visualization of storyboard animatics
    Establish camera blocking, composition and lens choice
    Provide coverage options to director as requested
    Work with the lead previs artist to ensure work adheres to the vision set out by the director
    Pro-actively identify possible creative/technical problems with shots
    Anticipate, communicate, and troubleshoot any creative or technical issues with assistance from senior previs artist
    Complete assigned sequences within scheduled timeframe
    Creation and rigging of proxy models as needed


    Qualifications



    1+ years of experience in animation or film industry
    Degree/diploma in fine arts or animation or equivalent experience an asset
    Solid knowledge of Maya and/or XSI
    A knowledge of cinematic language and camera terminology
    Ability to interpret storyboard and realize them in a 3D environment
    Firm understanding of cameras, staging, composition, perspective, pacing, timing and cinematography concepts in animation context
    Must be able to work alone and collaboratively, often with multiple tasks and under deadline pressure
    Able to communicate creative and technical thoughts and ideas
    Able to multitask, prioritize and manage time efficiently
    Encourages feedback and new initiatives
    Must be open to direction and able to embrace change

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

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    About Us

    Nerd Corps Entertainment, established in 2002, is one of North America’s largest privately owned animation studios, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.



    Come work for an award-winning studio and make cartoons, not war.

    Department: VFX

    Location: Vancouver

    About the Position As a senior FX artist you will play an integral role within our VFX team. You will create dynamic and riveting visual effects while at the same time meeting production schedule. You will follow the creative direction of the production from an effects standpoint and report regularly to the VFX supervisor informing them of any concerns or new developments.

    Responsibilities

    Work with VFX supervisors to determine the FX needs of the project
    Collaborate with art, animation and modelling departments to develop various effects
    Create complex effects sequences as assigned by the supervisor/director
    Identify to the VFX supervisor problems that could potentially affect timelines and delivery schedules
    Work with VFX supervisor to ensure effects adhere to the style and vision set out by the series director
    Find a balance between creative needs and technical resources available
    Work closely with the team to create balanced solutions to any related technical or aesthetic issues
    Participate in VFX meetings and adjust/refine effects as indicated by series director and animation director
    Actively participate in production-related meetings by offering thoughts and ideas
    Train, mentor and motivate new FX artists who are placed on the crew
    Assist/guide FX artists in the organization of their assignments
    Be aware of what is happening on the team at all times and identify obstacles to the VFX supervisor

    Qualifications

    2-3 years of experience with Maya in animation or film industry
    Degree/diploma in fine arts or animation or equivalent experience an asset
    Expert knowledge of Maya
    Advanced understanding of compositing
    Intermediate understanding of 3D texturing, modelling and lighting
    Advanced knowledge of particle systems
    Creative with timing and colour
    Ability to communicate in a professional and positive manner
    Able to communicate creative and technical thoughts and ideas
    Able to multitask, prioritize and manage time efficiently
    Able to work alone and collaboratively, often with multiple tasks and under deadline pressure
    Encourages feedback and new initiatives
    Must be open to direction and able to embrace change

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

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    About Us

    Nerd Corps Entertainment, established in 2002, is one of North America’s largest privately owned animation studios, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.



    Come work for an award-winning studio and make cartoons, not war.



    Department: Design



    Location: Vancouver



    About the Position

    As the Head of Visual Development, you will play a key role in managing the art direction and show style of some of the coolest new TV animation for kids. Your vision will guide creative that will be seen all over the world, and you will help push Nerd Corps to continually raise the creative bar. This is a challenging management role for an experienced art director looking to take their career to the next level by defining the early visual development of multiple exciting new kids’ shows, collaborating and strategizing with multiple departments—including Development, Interactive, Marketing and Production—to ensure their design needs are met, and hand-picking teams of the best-suited designers and art directors for each project. Your guidance will be key in turning talented artists into great art directors.



    Responsibilities



    Elevate the creative level of product coming out of Nerd Corps
    Define art direction and show style in early development
    Keep an eye on the health of the art direction for every production in terms of cohesion and consistency
    Find suitable designers to execute the particular direction for each production, and produce concept designs when necessary
    Develop and oversee mood boards and inspiration documents to support early concept work
    Work with the department heads to strategize the methodology for the established art direction
    Assist in selecting the show art director and effectively hand off the development work to them during pre-production
    Oversee and support the art team during pre-production
    Ensure viability while maximizing artistic objectives
    Collaborate with clients, creators, production partners and executives on design work
    Attend initial breakdown meetings during pre-pro and provide input on the art department’s point of view
    Provide quality assurance on all creative deliverables
    Proactively ensure that concepts, designs and desired output are obtained within the project timeline and budget


    HR/ Recruiting



    Work with senior HR generalist on developing and updating job descriptions for the design department.
    Work with recruiter to ensure selected reels are reviewed, consult on the selection of candidates and ensure the design department is part of the interview process
    Keep HR and recruiter informed of quality of a new hire’s performance
    Participate in other HR/recruiting initiatives as necessary


    Education



    Oversee the development, maintenance and delivery of training and education curriculum for the design department
    Ensure series supervisors, leads and mentors have appropriate materials and tools to train the design department on each production at launch


    Crew Management



    Ensure that the orientation and onboarding process of new hires is consistent across all shows
    Collaborate with production management to determine appropriate design resource level for the shows and staff reassignment
    Participate in performance review discussions with directors and PMs as requested
    Suggest solutions for underperformers including additional remedial work, courses, probation or termination
    Participate in conversations around stretch opportunities, mentorship readiness, courses, conferences, promotions and/or raises for individual artists
    Participate in calibration process as necessary both within and across shows; know top and bottom 25% across shows at all times and provide suggestions for management of these people
    Participate in career path conversations as necessary; provide feedback on performance review process to ensure it is providing value to the stakeholders
    Meet with PMs and directors to ensure quality of new hires and determine further action, including whether to keep status quo, promote, extend probation to further evaluate, or terminate
    Lead and facilitate crew meetings with leads across productions
    Build trust with key stakeholders and crew
    Demonstrate integrity, optimism and positive expectations of others
    Monitor team morale level
    Lead and supervise new initiatives to improve performance, communication and artistic quality (e.g., weekly team meetings)




    Qualifications



    5+ years art direction experience in animation or television world
    BA/BFA degree in fine arts or commercial arts field an asset
    Very strong artistic skills
    Understanding of the translation from 2D artwork to 3D models
    Must have strong design experience for animation
    Must possess excellent communication, interpersonal, and multi-tasking skills
    Experience leading strategic brainstorming sessions, creative brief development and creative execution
    Excellent communication skills (able to communicate creative and technical thoughts and ideas)
    Experience in supervising and training, as well as leadership qualities
    Able to set priorities for themselves and others, as well as manage the progress of work
    Able to identify strengths and weaknesses of art team
    Able to remain flexible and adaptable to meet the changing needs of production
    Enjoys working in a team atmosphere and has a proactive approach to work
    Excellent management and problem solving skills


    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

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    About Us

    Nerd Corps Entertainment, established in 2002, is one of North America’s largest privately owned animation studios, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.



    Come work for an award-winning studio and make cartoons, not war.

    Department: Software

    Location: Vancouver

    About the Position

    As a software developer, you are an integral member of Nerd Corps’ small, fast-paced software development team who provide creative web-based solutions to manage and enhance our 3D animation production pipeline. Reporting to the director of software development, you will be involved in designing, developing, documenting and maintaining high-quality, complex, reliable web-based applications to improve the efficiency of the studio. You are a quick learner who strives to meet our production needs in an efficient and effective manner. You are a great mentor to the team as well as an excellent problem solver. This position requires you to be proactive, possess a broad knowledge of modern web technologies, and have a passion for creating scalable and innovative web-based applications for the television/3D animation industry.

    Responsibilities

    Develop and maintain in-house client/server web-based project management systems and various production pipeline tools
    Assist the software team to oversee issues with the render farm
    Liaise with production staff to help define workflows and implement new tools and processes to improve efficiency
    Collaborate with team members and production staff to come up with creative technical solutions for challenges in the studio
    Invent, analyze, and optimize algorithms or data structures to improve our current systems
    Help to define the user model and user interface for new and existing production tools
    Mentor the team on technical issues and communicate complex problems in a simple form to team members and production staff
    Actively participate in software-related meetings by offering thoughts and ideas, and identify obstacles to the director of software development
    Keep current on software development techniques and technology
    Recommend any team training needs to the director of software development
    Carry out duties in a professional and positive manner
    Be a positive and creative force on the team

    Qualifications

    B.Sc. in computing science or equivalent experience
    2-4 years of commercial experience, preferably in the animation/visual effects industry or related field
    Solid foundation in software development methodologies, client/server paradigms and object-oriented paradigms
    Strong working knowledge of web-based technologies including Python, PHP, JavaScript, JQuery, AJAX/JSON and HTML/CSS
    Good working knowledge of C++
    Strong SQL skills and knowledge of relational database design
    Experience with MySQL is preferred
    Experience with MVC development framework such as Django
    Experience with CSS and Javascript framework
    Understanding of Agile development process such as Scrum
    Must be able to write clean and maintainable code
    Able to take direction well and execute on a project with limited supervision
    Able to communicate creative and technical thoughts and ideas in a professional and positive manner
    Able to multitask, prioritize and manage time efficiently
    Able to work alone and collaboratively, often with multiple tasks and under deadline pressure
    Encourage feedback and new initiatives
    Must be open to direction and able to embrace change
    Quick learner with excellent troubleshooting skills

    Not essential but would be great assets

    Experience with user experience design or usability testing
    Understanding of web services such as REST
    Knowledge of writing APIs
    Understanding of web application security practices
    Background in computer graphics to help understand the production work performed at Nerd Corps
    Knowledge of 3D applications such as Autodesk Softimage, Maya, Nuke
    Knowledge of or experience developing public large scale web applications

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.


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    Hello, I wanted to check if you are able to do this kind of work for me, and if you do can you please give me a quote for it. I am a jewelry designer and part of my collection is a combination of wedding bends that compliment an engagement ring by stacking the bends on both sides of the mounting, the bends can also be stacked one next to the other without the engagement ring in the center. The project is to build a3D interactive user experience where the end user is able to mix and match from a selection of rings and wedding bends, by dragging and dropping them to a location on the page where they are stacked side by side. The user will try different combination by adding or replacing the many pieces available while at the same time the total price for the selected combination will change accordingly. The project is a mix of animation and a product configurator.
    A few things to keep in mind:
    All though the bends or rings will have the same finger size I.e. their inside diameter will be the same, they will very in some of their other dimensions, width height etc.
    In order to keep the experience relevant I will need to have a backend system where I can load new designs to the website on a daily basis.
    I want the project to be responsive and user friendly to mobile device users (so Flash might not work for this purpose), that will include swipe and other mobile attributes.
    The product for the project is in 3D format, designed with a number of Cad-Cam platforms, but for the most part I use Solidworks, I also do the rendering work using Bunkspeed, therefore I believe that there will not be a need for you to do any of that work.
    I am going to integrate this project in my word-press web site; however I am dedicating another server for this project until it’s ready to work, I uploaded the server with a new word-press template for that purpose.
    The following are links to some images of the products
    http://www.bezambar.com/shop/white-diamonds-bookend-ring-enhancers/
    http://www.bezambar.com/shop/white-diamonds-knife-edge-band/
    http://www.bezambar.com/shop/lilly-bands/
    http://www.bezambar.com/shop/bamboo-all-around-blaze-band/
    http://www.bezambar.com/shop/bw-channel-blaze-bands-mixmatch/
    http://www.bezambar.com/shop/checkerboard-eternity-ring-black-white-diamonds/
    http://www.bezambar.com/shop/flower-light-diamond-ring-knife-edge-bands/
    http://www.bezambar.com/shop/equinox-ring-with-two-knife-edge-bands/
    http://www.bezambar.com/shop/victory-engagement-ring-emerald-shaped-diamond/
    http://www.bezambar.com/shop/silvet-engagement-ring-frame-rubies/
    http://www.bezambar.com/shop/frame-fire-radiant-cut-diamond-engagement-ring/
    http://www.bezambar.com/shop/green-emerald-frame-fire-engagement-ring-blaze/
    http://www.bezambar.com/shop/emerald-diamond-engagement-ring-knife-edge-bands/
    http://www.bezambar.com/shop/stark-engagement-ring-blue-diamonds/
    http://www.bezambar.com/shop/pink-equinox-engagement-ring-and-oleander-bands/
    http://www.bezambar.com/shop/frame-fire-engagement-ring-fancy-pink-radiant-cut-diamond/
    http://www.bezambar.com/shop/lotus-engagement-ring-blaze-diamonds-bookend-bands/
    http://www.bezambar.com/shop/frame-fire-engagement-ring-radiant-cut-diamond-center/
    Here are some websites with similar interface which I like and can give you a good idea to what I want.
    http://teno.com/Yukon-Creator.html?itemid=025.0500
    http://www.pandora.net/en-us/explore/inspiration/create-combine/ring-designer
    http://www.pandora.net/en-us/explore/collections/essence/bracelet-designer
    Regards, Haim Leead

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    Our studio is going through a last stage of securing investment and once funded, the grand plan is to create a single brand/universe over multiple games and platforms, which will appeal to a very wide audience. Initially it will look family friendly (Nintendo like) but with a cool mature depth and maybe cell shaded style.

    *Phase 1 - Secure funding with game and product concepts/demos.
    *Phase 2 - Once funded a few core team members can be employed, dependent on how much investment is acquired, to acquire sustainable revenue for the studio.
    *Phase 3 - Once sustainable revenue comes in then more team members can be employed.

    To get to this stage of funding I need to continue developing our existing game demo (Vertical Slice) and mock up some further games and product concepts etc to a high standard. Animation wise, this will require some great looking, almost cartoon like (exaggerated) movements on the characters and everything else.

    While there are no funds available at present, we are still a casual ten person team, working from all round the world contributing in our spare time and whenever convenient. You can even contribute for a short period of time, then come back later down the line once the studio matures financially, with the advantage that you had already helped.

    What I’m currently looking for (and possibly other team members, but please see end):
    *A great 3dStudio MAX Animator (sorry not Maya).
    *Able to model, bone/rig and texture to a given standard.
    *Own use of software, at least for now.
    *Able to voice skype (English) regularly with the Lead and other team members.
    *Positive attitude and team player as we all help and advise each other in our tasks.

    Also preferable and good to have (but not essential):
    *Video production skills to help make inspirational game trailers etc.
    *Experience working within Unity3D, Unreal within mobile, PC or consoles.
    *Able to concept a given or own idea, in 2d or 3d, within a given style.
    *Mobile games experience.

    To be clear, there is no wage for the moment but in return:
    *You have a chance to join something potentially big from the early stages and possibly grow into an employed role, that I will help you gain.
    *A chance to contribute on all aspects of game development, outside your skillset.
    *All work will proportionally contribute towards royalties, once the games have been published.
    *A chance to develop your skills with actual games industry experience and can add this to your CV, and if nothing else it could help you get the job you’re after.
    *Gain game engine conforming experience with Unity and Unreal engines.


    Others needed:
    We will always be on the lookout for highly talented enthusiastic people, so you are welcome to submit your CV and work examples for when we are within phase 3, and revenue permits.
    *Post video production professionals to create cut scenes and movie trailers (needed soon).
    *Artists of all kinds.
    *Producers and project managers.
    *Audio & music.
    *Unity and Unreal coders and operators.
    *Games designers.

    To apply please send your CV, portfolio, show reel or online links to the provided e-mail address. It will also help your submission if you could tell us a little bit about yourself, what your motivation to apply is, how much time you may have spare and when. Maybe some salary expectations for part time and full time too.

    If you do not hear from us within two weeks please forgive us, as we are only doing this in our spare time, and like before, inundated with responses. We will only be contacting you within this period if you are successful and in need of your help. However we may be contacting you in months to come as our needs and team grow to see if you are available to contribute or be employed, should we need your skill-set level.

    Thank you

    0 0

    2 x architectural visualization artist positions (1 x mid/senior, 1 x intern)

    1 - Experienced arch-vis person required. Must be proficient in 3ds Max, VRay and Adobe CC.
    Still image/animation - 80/20.

    2 - Internship. Some familiarity with 3d/2d production and an artistic eye are essential. Willing to learn and dedicated. Paid internship for the right fit.

    Work is mainly high end hotel and casino interiors. Exteriors are all corporate and civic, no small residential. Interesting work, always challenging.
    Unity 3d an advantage. Being a nerd and liking to geek out about 3d related stuff also preferred.
    Studio is in Chicago (Jackson and Halsted). Non-international relocation for the right applicant possible.

    Applications from people legally eligible to work in the USA only please.
    Please email a few samples to info@INFXstudio.com (max attachment 15mb)


    0 0
  • 11/25/14--00:00: joergbehr@behr-bros.de
  • Summary

    Do you want to work online with us? We are looking for a fast and experienced vehicle / hard surface modeler who is able to work within tight deadlines. You will help us on projects including vehicle interiors and exteriors.

    Requirements

    • Excellent 3ds Max, Softimage or Maya modeling skills using Subdivision/ Meshsmooth surfaces.

    • Ability to work with pictures and/ or 3D scans as reference

    • An eye for detail and commitment to quality

    • Technically minded with good problem-solving skills

    • A keen interest in cars and other vehicles

    • Ability to be flexible, adapt to changes at short notice and work autonomous

    • Good clear communication skills

    Responsibilities

    • The creation of highly detailed vehicle interior and exterior models.

    • To work with other departments to ensure implementation of work.

    • Ability to take responsibility for the own work and manage the own time to meet deadlines.

    • Produce consistent work of high quality.

    • Trouble-shoot problem areas and come up with innovative solutions.

    Desirable Skills

    • Good knowledge of vehicles and vehicle design

    • Organized, self-motivated and self-sufficient

    • Enthusiastic with a commitment to producing high-quality work

    • Good problem-solving skills.

    Application requirements

    Candidates are required to provide examples of their best work with their initial application.
    Please send your application to this email: jobs@behr-bros.de

    0 0

    Summary

    Do you want to work online with us? We are looking for a fast and experienced vehicle / hard surface modeler who is able to work within tight deadlines. You will help us on projects including vehicle interiors and exteriors.

    Requirements

    • Excellent 3ds Max, Softimage or Maya modeling skills using Subdivision/ Meshsmooth surfaces.

    • Ability to work with pictures and/ or 3D scans as reference

    • An eye for detail and commitment to quality

    • Technically minded with good problem-solving skills

    • A keen interest in cars and other vehicles

    • Ability to be flexible, adapt to changes at short notice and work autonomous

    • Good clear communication skills

    Responsibilities

    • The creation of highly detailed vehicle interior and exterior models.

    • To work with other departments to ensure implementation of work.

    • Ability to take responsibility for the own work and manage the own time to meet deadlines.

    • Produce consistent work of high quality.

    • Trouble-shoot problem areas and come up with innovative solutions.

    Desirable Skills

    • Good knowledge of vehicles and vehicle design

    • Organized, self-motivated and self-sufficient

    • Enthusiastic with a commitment to producing high-quality work

    • Good problem-solving skills.

    Application requirements

    Candidates are required to provide examples of their best work with their initial application.
    Please send your application to this email: jobs@behr-bros.de

    0 0

    Hi All

    We're on the lookout for freelances to help us out here and there with scene and material optimisation. We have a very urgent need for someone, and also a general, so please send your availability and experience details to us if you're interested.

    Thanks!

    0 0
  • 12/02/14--08:15: 3d Generalist
  • Foster + Partners, We have an amazing opportunity to join our in house Visualisation team.
    We are looking for all disciplines including CGI artists, motion graphic designers and 3D generalists.
    We currently have positions available for Junior and Senior members of staff.

    software including: 3D software - 3DSMax/Maya Rendering Engines - Vray/Mental Ray/Keyshot Post production – Photoshop/Illustrator/ After effects/Nuke

    If you are interested in a position, please send a CV and a portfolio of your work to: Sam.Payne@less hintonspencer.com

    We offer a competitive salary and applicants must be eligible to work in the UK.
    An immediate start date is available.

    0 0
  • 12/23/14--00:00: Visualizer/Creative Designer
  • Visualizer/Creative Designer

    A leading Architectural/Interior Design organization in Qatar with projects spanning across many different sectors. Currently, we are on the lookout for Senior Visualizer/Creative Designer with very strong experience in high-end residential interiors.

    The successful candidate should have the following qualities:

    * Ability to work collaboratively in a highly productive environment. Candidate will be highly involved in design process throughout, assisting the team from concept to final detailing.
    * Being able to accept constructive criticism for a better outcome of the final product.
    * Must be proficient in 3ds Max, Vray, and Photoshop. Strong technical modeling skills and organic sculpting with good topology knowledge.
    * Great team player supporting others when needed.
    * Background in design/interior architecture, with a keen eye for detail
    * Solid sense of photography, realistic lighting and materials.
    * Willing to relocate to Qatar, and start as soon as possible.

    Successful candidate can expect competitive salary package in a tax-free environment, working alongside experienced professionals in creative & dynamic team. Our studio supports Research & Development and encourages individuals to explore new technological innovation and techniques in 3D Art like 3D Stereoscopic animation, VFX Developments, 3D Printing, or any other. We also offer attractive salary, annual return flights to home country, and medical insurance.

    To apply, please send your portfolio to viz.doha@gmail.com, with Senior Visualizer/Creative Designer in the subject heading. For larger files, please attach download link to the email, and for attachment please limit file size to 25MB.

    No agency or freelance inquiries, please.

    0 0
  • 01/02/15--13:40: Flame Artist
  • Screenscape Studios is one of the Midwest’s premier video and multimedia production facilities. Founded in 1987, Screenscape Studios quickly established a reputation for creative, top-quality production and superior customer service. Today we are pleased to serve businesses and organizations throughout Iowa, the country, and the world.

    Our primary focus is creating superior video productions ranging from television commercials to corporate communications. We currently produce between 200 and 300 videos and commercials each year. Our projects and our client base are diverse, giving us first-hand exposure to such fields as sports, food, agriculture, automotive, real estate, manufacturing, technology, safety and insurance.

    Screenscape Studios is actively seeking a Flame Artist to help drive our creative and visual effects department. This position will be a creative driver in numerous projects using our Flame, Flame Assist or Flare work stations for complex compositing and 2D/3D motion graphics projects working with our team of 3 in-house editors and 4 in-house motion graphics artists.

    Extensive experience with Maya, the Adobe suite including AfterEffects, Photoshop and Illustrator is a must. The successful candidate will be proactive and results driven with an ability to perform under the pressure of consistently meeting deadlines.

    Please send a copy of your resume or background along with a copy of your demo reel. Creative problem solving and successful project management examples will be more important than experience.

    Please visit our site at: http://www.screenscapestudios.com and email your information to todd@screenscapestudios.com

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