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    Rockstar is currently looking for super talented freelancers with good solid industry experience in the following areas :

    Maya character riggers / animators
    Maya Generalists
    Maya environment designers
    Vray for Maya lighting / texture / shader artists

    Ideally UK based and must be available for hire for the next few months.

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  • 01/09/15--14:41: 3D architectural visualizer
  • We require a talented, enthusiastic, and organized artist who can cope under pressure to work in our deadline driven environment.

    Candidates must be able to work from .dwg/CAD or .pdf files to create photorealistic interior and exterior renderings with little supervision.

    The ideal candidate will have a strong working knowledge of 3D Studio Max, Vray, and Photoshop with a minimum of 3 to 4 years of professional experience in a related position.

    Must have an eye for detail and aesthetics, must work well with others and possess strong communication skills, and can understand and follow direction and must be able to work independently.

    General Duties and Responsibilities:

    Model, texture, light and render images
    Create 3D photorealistic renderings of both exterior and interior environments
    Follow client preferences with regards to textures, colours, style, décor, etc.
    Produce high quality renderings under tight deadlines
    Multi-task and work on various projects at any given time, sometimes simultaneously
    Effectively manage rendering times by keeping composites as streamlined as possible
    Qualifications:

    Degree in Architecture, Fine Arts, Graphic Arts, or equivalent preferred or combination of education and relevant experience
    3 to 4 years of related experience
    Extensive expertise in 3D Studio Max, Vray and Photoshop.
    Excellent detail orientation with demonstrated ability to retain and act on detailed direction
    Must be creative and have an eye for aesthetics
    Strong organizational and time management skills, particularly in handling various projects and deadlines
    Ability to work well within a fast paced, dynamic, deadline oriented environment
    Excellent communication skills with the ability to present ideas in a clear concise manner
    Ability to work with a team and willingness to take initiative and work independently
    We are looking to fill 2 positions immediately.

    Candidates MUST BE ABLE TO WORK AT OUR OFFICE IN MISSISSAUGA ONTARIO CANADA.

    For more information about NEEZO Renders, go to http://www.neezorenders.com

    We thank everyone for their interest but due to the number of resumes we will receive, only those candidates under consideration will be contacted.

    NO PHONE CALLS PLEASE

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    About Us

    Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.


    Department: Modelling

    Location: Vancouver

    About the Position

    As a modeller you will create rigs, geometry, UV sets and texture assets to be animated and used in production. You will be working in collaboration with the modelling team to create and deliver high quality 3D models for Nerd Corps’ TV shows, which are beloved by kids and highly regarded by the industry worldwide.

    Responsibilities

    For all asset types, create geometry that is consistent with the specific production guidelines and design as well as proper modelling fundamentals
    For all asset types, create UV sets and textures that are consistent with the design and adhere to production specifications
    Rig all asset types using existing production rigs
    Create basic rigs for props and sets
    Modify existing models to create new assets
    Ensure assets are built to achieve the intended animation performance requirements
    Ensure assets adhere to the established production guidelines and quality control
    Generate and submit approval images of assets that adhere to the established format
    Interpret and implement notes and feedback from directors and supervisors in a timely and qualitatively acceptable way
    Ensure work orders are kept up to date on a daily basis
    Complete all work assigned within the scheduled timeframe and in an efficient manner
    Participate in modelling meetings and adjust/refine models as indicated by the modelling supervisor or modelling department head
    Anticipate, communicate, and troubleshoot any creative or technical issues with assistance from key stakeholders
    Actively participate in production-related meetings by offering thoughts and ideas
    Assist with and complete production-related assignments
    Keep current on modelling techniques and technology
    Ensure that the modelling supervisor/modelling department head’s instructions are carried through
    Recommend any team training needs to modelling supervisor
    Carry out duties in a professional and positive manner
    Be a positive and creative force on the team

    Qualifications

    3+ years of experience in animation or film industry
    Degree/diploma in fine arts or modelling or equivalent experience
    Working knowledge of the Windows operating system
    Working knowledge of Photoshop or other high-end 2D painting program
    Experience with 3D modelling, rigging, shaders and texturing
    Experience with SoftImage XSI and/or Maya
    Strong problem solving skills
    Able to take direction, collaborate, and be a team player
    Ability to communicate in a professional and positive manner
    Able to communicate creative and technical thoughts and ideas
    Able to multitask, prioritize and manage time efficiently
    Able to work alone and collaboratively, often with multiple tasks and under deadline pressure
    Encourage feedback and new initiatives
    Able to adapt to multiple show styles
    Must be open to direction and able to embrace change

    Please APPLY at: https://hire.jobvite.com/j?aj=o7wk0fwH&s=AreaAutodesk

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

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    About Us

    Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.

    Department: Modelling

    Location: Vancouver


    About the Position

    As a junior modeller you will create basic rigs, geometry, UV sets and textures. You will be working in collaboration with the modelling team to create and deliver quality 3D models for Nerd Corps’ TV shows, which are beloved by kids and respected by the industry worldwide.

    Responsibilities

    For all asset types, create geometry that is consistent with the specific production guidelines and design as well as proper modelling fundamentals
    For all asset types, create UV sets and textures that are consistent with the design and adhere to production specifications
    Create basic rigs for props and sets
    Modify existing models to create new assets
    Ensure assets are built to achieve the intended animation performance requirements
    Ensure assets adhere to the established production guidelines and quality control
    Generate and submit approval images of assets that adhere to the established format
    Interpret and implement notes and feedback from directors and supervisors in a timely and qualitatively acceptable way
    Ensure work orders are kept up to date on a daily basis
    Complete all work assigned within the scheduled timeframe and in an efficient manner
    Participate in modelling meetings and adjust/refine models as indicated by the modelling supervisor or modelling department head
    Anticipate, communicate, and troubleshoot any creative or technical issues with assistance from key stakeholders
    Actively participate in production-related meetings by offering thoughts and ideas
    Assist with and complete production-related assignments
    Keep current on modelling techniques and technology
    Ensure the modelling supervisor/modelling department head’s instructions are carried through
    Recommend any team training needs to the modelling supervisor
    Carry out duties in a professional and positive manner
    Be a positive and creative force on the team

    Qualifications

    1 year of experience in animation or film industry
    Degree/diploma in fine arts or modelling or equivalent experience
    Working knowledge of the Windows operating system
    Working knowledge of Photoshop or other high-end 2D painting program
    Strong understanding of and some experience with 3D modelling, rigging, shaders and texturing
    Strong knowledge of SoftImage XSI and/or Maya
    Strong problem solving skills
    Able to take direction, collaborate, and be a team player
    Ability to communicate in a professional and positive manner
    Able to communicate creative and technical thoughts and ideas
    Able to multitask, prioritize and manage time efficiently
    Able to work alone and collaboratively, often with multiple tasks and under deadline pressure
    Encourage feedback and new initiatives
    Able to adapt to multiple show styles
    Must be open to direction and able to embrace change

    Please APPLY at: https://hire.jobvite.com/j?aj=oZyk0fwB&s=AreaAutodesk

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

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    About Us

    Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.


    Department: Pipeline

    Location: Vancouver


    About the Position

    It’s a very exciting time to join our team! We’re moving our pipeline to Maya so this is a great opportunity to create and develop our next generation of productions! As the lead character pipeline TD you will be responsible for building, improving and maintaining our characters pipeline (workflows, tools, rigs, hair and cloth simulation). You will work closely with the rigging, animation and modelling teams to achieve efficient productions and will support the rigging team with scripts, tools and education.

    Responsibilities

    Create and develop rigs, tools and process to meet production needs, and assist productions when needed
    Prototype biped, quadruped and props rigs
    Develop and script automation for the rigging process
    Work with production and animation teams to prioritize and plan needs
    Develop cloth, hair and fur systems for production
    Mentor rigging and other TDs on those systems
    Work closely with pipeline, animation and modelling teams to ensure production needs and global pipeline direction
    Research new techniques and tools
    Create and update documentation explaining our processes and tools
    Additional responsibilities as required

    Qualifications

    4+ years of experience in animation or visual effects for film or television
    Proficiency in Maya rigging and deformation is required
    Good working knowledge of Python is required.
    Proven experience in rigging pipeline development is required
    Strong understanding of CG pipeline process is required
    Strong problem solving skills
    Ability to work in a collaborative environment, offer mentorship, and take direction from department and show leadership
    Experience in cloth, hair and fur is an asset.

    Please APPLY at: https://hire.jobvite.com/j?aj=odZe0fwa&s=AreaAutodesk

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

    0 0

    About Us

    Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.

    Department: Pipeline

    Location: Vancouver


    About the Position

    It’s a very exciting time to join the Nerd Corps team! We’re moving our pipeline to Maya so this is a great opportunity to be involved with the creation and development of the next generation of our productions! As a senior pipeline TD you will help research, develop and guide the way our animation pipeline works. This is an ideal opportunity for an experienced pipeline TD to step up and help lead the new animation pipeline.

    Responsibilities

    Develop pipeline tools and processes to meet production needs
    Ensure tools and processes meet the global pipeline direction
    Work with the pipeline supervisor to design and prioritize production needs
    Research new techniques to meet those needs
    Design and develop new tools to fit and improve our pipeline
    Support production to ensure deadlines are met
    Maintain, debug and update existing tools when needed
    Test and debug tools and process to ensure stability and usability
    Work with software engineers and IT team to debug and test hardware and software
    Mentor other TDs
    Educate artists on how to work with the pipeline
    Create and update documentation explaining our processes and tools

    Qualifications

    4+ years of experience in animation or visual effects for film or television
    Proficiency in one or more of Maya, Nuke, Renderman, or Tractor is required
    Strong experience in Python is required
    Excellent communication, troubleshooting and debugging skills
    Experience working with a render farm is a plus
    Experience in designing and building database systems is a plus
    Experience in Django, Flask or web development is a plus
    Working knowledge of C/C++ a plus
    Degree in computer science, mathematics, physics or related discipline is an asset

    Please APPLY at: https://hire.jobvite.com/j?aj=okZe0fwh&s=AreaAutodesk

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

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  • 02/01/15--08:49: 3D Generalist
  • Mott MacDonald is seeking artists with a broad range of skills. You will be involved in creating CG content for varied and large scale projects that cover a broad range of sectors such as Transport, Urban development, Buildings, Oil and Gas and Environment to name but a few.

    Having Game engine and programming experience could be a helpful.

    The Last day of application is Monday 16th February 2015

    https://www.mottmac.com/job/8060/visualisation-specialist

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    Digital-Tutors is the leader in online creative training, helping hundreds of thousands of creatives learn new skills and pursue careers doing what they love to do. Now, we're looking for amazing and passionate people to help us change more lives than ever before.

    You'll work for a growing, family-friendly Oklahoma City company that with our parent company, Pluralsight, was included on Forbes' list of America's Most Promising Companies. You'll enjoy generous benefits and paid time off, charitable event opportunities, fridges stocked with soda and so much more.

    If that sounds like something you're ready to a part of, then reach out to us today!

    Job Purpose:

    We're seeking a full-time instructor responsible for developing and creating quality instructional video tutorials in the subjects of 3D modeling for film, television and games.

    Job Duties:

    - Plan and execute a learning curriculum for teaching 3D modeling topics to Digital-Tutors subscribers
    - Record high-quality instructional videos
    - Create written content and articles that relate to the 3D modeling field
    - Work closely with team members and team leads to meet production deadlines for instructional tutorial videos

    Skills/Qualifications:

    - Passion for learning and teaching
    - Strong understanding of Maya, 3ds Max, or other major 3D software
    - Expert knowledge of polygonal modeling techniques for various visual styles and industry needs
    - A 4-year degree in an art/design, education, or communication-related program, or equivalent professional experience
    - Strong organizational and verbal communication skills
    - Likes to work in a team environment and be open to direction

    Plus:

    - Previous teaching experience

    Send your cover letter and resume to careers@digitaltutors.com or by post to:
    Digital-Tutors
    501 N. Walker Ave Suite 160
    Oklahoma City, OK 73102

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    Large Baltimore-based (Fells Point) architectural, engineering, and environmental planning firm seeks a Graphic Artist/3D Visualization (0-3 years’ experience) with an engineer’s attention to detail and an artist’s eye for composition, color, and storytelling.

    Individual will be responsible for assisting in communicating design concepts through the visual development of 3D renderings and animations of architectural, engineering, and transportation projects for a wide variety of clients. Primary responsibilities include:
    • Creating detailed 3D models and scenes in 3ds Max from AutoCAD, Microstation, Revit, and SketchUp files.
    • Lighting, texturing, and rendering using 3ds Max and Photoshop.
    • Post-production using Photoshop, After Effects, and Premiere.
    Skills and Qualifications:
    • Knowledge of 3ds Max, Photoshop, and SketchUp required.
    • Ability to read and understand CAD drawings.
    • Familiarity with AutoCAD, Microstation, Revit, After Effects and Premiere is beneficial.
    • Photography experience recommended.
    • Excellent time and file management.
    • Outstanding troubleshooting skills.
    • Ability to work independently and in a team environment.
    Only responses with a portfolio (PDF or web-based) will be considered.
    U.S. Citizenship and Bachelor's degree required.

    Equal Opportunity Employer M/F/Disability/ProtectedVet

    To apply, please visit www.wrallp.com/careers/job-listings and look under Marketing.

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    About Us

    Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.

    Department: Pipeline

    Location: Vancouver


    About the Position

    We’re moving our pipeline to Maya and we’re looking for a lead shading/lighting TD! It’s a very exciting time to join our team with this amazing opportunity to have a direct impact on the creation and development of our next generation of productions. As the lead shading/lighting TD you will be responsible for developing the look-dev and lighting side of the pipeline. This means developing tools, shaders and workflows for the shading and lighting artists. You will be working closely with lighting and shading artists as well as pipeline TDs to ensure that we’re able to achieve the look and vision of our shows as efficiently as possible.

    Responsibilities

    Help develop an efficient and creative lighting pipeline for Maya using Renderman
    Develop tools, shaders and workflows for shading and lighting artists
    Provide technical support and expertise in the areas of rendering and shading
    Write surface, light and other shaders to support each show’s look and vision
    Assist in debugging and solving render artifacts and excessive render time
    Assist and provide tech support for lighting artists to ensure shots can be delivered on time
    Create and update any relevant documentation
    Mentor and assist other lighting and pipeline TDs
    Qualifications

    4+ years of experience in animation or visual effects for film or television
    Good understanding of modelling, texturing, shading, lighting and rendering workflows
    Strong knowledge of C/C++ programming language.
    Proficiency in Renderman is a big plus OR other industry renderer, such Arnold
    Experience implementing Renderman extensions, such as RSL plugins, procedural and RIF, is a big plus
    Ability to translate artistic needs into technical applications

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

    0 0

    About Us

    Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.


    Department: Design

    Location: Vancouver



    About the Position

    We are looking for a lead character designer who will be an essential creative member of the design team. This is a fun and creative opportunity to bring a wide range of characters to life in many different universes. Working under the supervision of the art director, you will strive to maintain the show style with your designs and keep them working within the story specifications. You will train, mentor and motivate new designers on the crew and communicate effective and production-friendly solutions when requested.

    Responsibilities

    Create original, appealing, production-oriented character designs through a procedurally iterative process (including facial expressions, turnarounds, and design details)
    Meet with the design supervisor and supervising director to discuss asset requirements
    Work in line, greyscale, and colour
    Complete work assigned within the scheduled timeframe
    Keep designs manageable and in line with the modelling days allotted for each asset
    Work directly with modelling to build characters, sets, and props, offering advice and design support throughout the process
    Accept feedback on designs and execute on changes quickly
    Participate in production-related meetings by offering thoughts and ideas
    Stay up to date with shows by reading scripts and watching animatics
    Maintain the production’s show style and optimize designs for storytelling needs
    Communicate effective and production-friendly solutions when production requests are not possible within production timelines
    Assist with paint-overs and provide feedback to design and modelling teams
    Keep your work orders current and accurate in the design approval system
    Keep design coordinator in the loop on all activities and any issues that may arise
    Keep files efficiently organized
    Identify gaps that may exist on assigned episodes and implement solutions to rectify them
    Identify potential risks or issues and work on a mitigation strategy
    Anticipate, communicate, and troubleshoot any creative or technical issues with assistance from key stakeholders
    Work collaboratively as part of the senior production team
    Be a positive and creative force on the team

    HR/Recruiting

    Be part of the recruiting process by assisting the HR department with the development of job descriptions, sourcing of candidates as well as the candidate selection process

    Crew Management

    Train design team on an ongoing basis both technically and creatively
    Communicate expectations to design team while balancing creative desires with the requirements of production
    Oversee the daily activities of the design team
    Partner with management to guide artists’ overall professional development by providing performance feedback, mentoring, assisting with resolving performance issues, and maintaining positive morale among the team
    Foster and enable communication and collaboration across departments
    Set goals for others that can be achieved using available resources and use previous measurable performance to establish goals within projected timeframe
    Determine and understand the needs, interests, strengths and weaknesses of the design team and use this information to contribute to the growth and development of the design team
    Provide constructive criticism, wisdom, guidance, and feedback that will help others further their career development

    Qualifications

    5+ years in CG animation design
    Must have strong design experience for 3D animation and be able to design a wide variety of characters, facial expressions, creatures, machinery, vehicles, and props
    Experience interfacing with other designers, modellers, animators and directors
    Strong leadership, management, and organizational skills
    Excellent team player with strong interpersonal skills
    Able to effectively give direction and communicate storytelling
    Able to identify strengths and weakness of design team
    Able to remain flexible and adaptable to meet the changing needs of production
    Able to set priorities for yourself and others, as well as manage the progress of work
    Proactive work ethic, capable problem solver with the ability to implement solutions
    Able to multitask, prioritize and manage time efficiently
    Able to think creatively to resolve technical challenges
    Able to communicate in a professional and positive manner
    Able to adapt to multiple show styles
    Must be open to direction and able to embrace change
    Design education is an asset, but not required

    Please APPLY at: https://hire.jobvite.com/j?aj=oKCr0fwx&s=AreaAutodesk

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

    0 0

    About Us

    Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.

    Department: Design

    Location: Vancouver



    About the Position

    Nerd Corps is looking for a talented lead environment designer to join our team! This is a fun and creative opportunity to design beautiful sets and environments for many different universes while mentoring other designers around you.

    Responsibilities

    Execute key designs and higher level of rendering
    Collaborate creatively with the design and modelling departments
    Train, mentor and motivate new designers who are placed on the crew
    Keep current with scripts and animatics to inform design choices
    Learn and adhere to established production methodology
    Create original designs on show style according to production schedule
    Bring loose conceptual designs to a highly rendered finished product
    Endure design viability is appropriate to the modelling and animation budget
    Identify and communicate any issues, concerns or inefficiencies to production or art director as appropriate
    Execute changes on designs based on feedback from art director
    Keep work orders current and accurate in the design and modelling approval system
    Keep files efficiently organized
    Carry out all duties in a professional and positive manner
    Actively participate in production-related meetings by offering thoughts and ideas
    Assist with and complete production-related assignments
    Keep current on design techniques and technology
    Ensure the lead art director’s instructions are carried through
    Recommend any team training needs to art director
    Carry out duties in a professional and positive manner
    Be a positive and creative force on the team

    HR/Recruiting

    Be part of the recruiting process by assisting the HR department with the development of job descriptions, sourcing of candidates as well as the candidate selection process

    Crew Management

    Train design team on an ongoing basis both technically and creatively
    Communicate expectations to design team while balancing creative desires with the requirements of production
    Oversee the daily activities of the design team
    Partner with management to guide artists’ overall professional development by providing performance feedback, mentoring, assisting with resolving performance issues, and maintaining positive morale among the team
    Foster and enable communication and collaboration across departments
    Set goals for others that can be achieved using available resources and use previous measurable performance to establish goals within projected timeframe
    Determine and understand the needs, interests, strengths and weaknesses of the design team and use this information to contribute to the growth and development of the design team
    Provide constructive criticism, wisdom, guidance, and feedback that will help others further their career development

    Qualifications

    5 + years of experience in production design for animation
    Design education is an asset, but not required
    Strong drawing and colour fundamentals
    Strong artistic background and a sharp eye for detail with emphasis on composition, perspective, lighting and color.
    An interest in and understanding of architectural design is a definite asset
    3D design and modelling experience is a definite asset
    Able to take direction, collaborate, and be a team player
    Ability to communicate in a professional and positive manner
    Able to communicate creative and technical thoughts and ideas
    Able to multitask, prioritize and manage time efficiently
    Able to work alone and collaboratively, often with multiple tasks and under deadline pressure
    Encourage feedback and new initiatives
    Able to adapt to multiple show styles
    Must be open to direction and able to embrace change

    Please APPLY at: https://hire.jobvite.com/j?aj=oNCr0fwA&s=AreaAutodesk

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

    0 0

    About Us

    Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.


    Department: VFX

    Location: Vancouver

    About the Position Nerd Corps Entertainment is looking for a senior FX artist to join our team! If you love cartoons, explosions, smoke and fire…imagine combining all of them together! As the senior FX artist, you will create high-calibre, dynamic, and riveting visual effects on our shows while mentoring new FX artists.

    Responsibilities

    In collaboration with the VFX supervisor, construct creative solutions for recurring visual effects in the production
    Create complex effects sequences as assigned by the VFX supervisor/director
    Identify to the VFX supervisor problems that could potentially affect timelines and delivery schedules
    Respect and adapt to the Nerd Corps system of data storage and retrieval through the use of in-house software
    Find a balance between creative needs and technical resources available
    Ensure that all production deadlines are met while producing work at a quality level in keeping with production requirements
    Create and deliver effects for the series in a timely manner
    Participate in VFX meetings and adjust/refine effects as indicated by VFX supervisor or VFX department head
    Actively participate in production-related meetings by offering thoughts and ideas
    Ensure the VFX team is productive by answering questions that arise
    Train, mentor, and motivate new FX artists who are placed on the team
    Assist/guide FX artists in the organization of their assignments
    Be aware of what is happening on the team at all times and identify obstacles to the VFX supervisor
    Anticipate, communicate, and troubleshoot any creative or technical issues with assistance from key stakeholders
    Keep current on effects techniques and technology
    Ensure the VFX supervisor/VFX department head’s instructions are carried through
    Recommend any crew training needs to VFX supervisor
    Carry out duties in a professional and positive manner
    Be a positive and creative force on the team

    Qualifications

    3+ years of experience in animation or film industry
    Solid knowledge of Maya
    Solid knowledge of particle systems
    Intermediate understanding of animation, modelling, compositing, rendering and lighting
    Intermediate knowledge of XSI
    Creative with timing and colour
    Able to take direction, collaborate, and be a team player
    Able to communicate in a professional and positive manner
    Able to communicate creative and technical thoughts and ideas
    Able to multitask, prioritize and manage time efficiently
    Able to work alone and collaboratively, often with multiple tasks and under deadline pressure
    Encourage feedback and new initiatives
    Able to adapt to multiple show styles
    Must be open to direction and able to embrace change

    Please APPLY at: https://hire.jobvite.com/j?aj=og5r0fww&s=AreaAutodesk

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

    0 0

    About Us

    Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.


    Department: Animation

    Location: Vancouver


    About the Position

    As an animation P.A. you have basic knowledge of the principles of animation, movement and timing skills. You create high-calibre simple to moderate dramatic and action-oriented character animation while at the same time meeting production deadlines. You are integral to the animation team and are enthusiastic at developing your skills. You are able to take direction and address notes willingly in a timely manner.

    Responsibilities

    Demonstrate a basic sense of performance, posing, timing and weight, including lip sync and shot to shot continuity
    Complete assigned animation within scheduled timeframe
    Address required revisions and modify shots as requested
    Assist with and complete production-related assignments
    Actively participate in production-related meetings by offering thoughts and ideas
    Keep current on animation techniques
    Recommend any team training needs to lead animator
    Carry out duties in a professional and positive manner
    Be a positive and creative force on the team

    Qualifications

    Proficient in 3D animation packages
    Understanding of character animation, lip syncing, and camera composition
    Solid understanding of character posing
    Degree/diploma in fine arts or animation or equivalent experience an asset
    Previous experience in animation is an asset
    Able to take direction, collaborate, and be a team player
    Able to communicate in a professional and positive manner
    Able to communicate creative and technical thoughts and ideas
    Able to multitask, prioritize and manage time efficiently
    Able to work alone and collaboratively, often with multiple tasks and under deadline pressure
    Encourage feedback and new initiatives
    Able to adapt to multiple animation styles
    Must be open to direction and able to embrace change

    Please APPLY at: https://hire.jobvite.com/j?aj=oToo0fwp&s=AreaAutodesk

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

    0 0

    About Us

    Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.


    Department: Animation

    Location: Vancouver


    About the Position

    As a junior animator you create high-calibre, dramatic and action-oriented character animation while at the same time meeting production deadlines. You have a good understanding of the principles of animation, movement and timing skills. You are integral to the animation team and are enthusiastic at developing your skills. You are able to take direction and address notes willingly in a timely manner.

    Responsibilities

    Work from storyboard/animatic to create animation sequences as assigned by director
    Strong understanding of the principles of animation, lip-sync, and camera composition
    Complete assigned animation within scheduled timeframe
    Block movements in rough animation, refine and polish to completion in final animation
    Address required revisions and modify shots as requested
    Based on the production schedule and resources available, ensure and maintain the quality, style and continuity of your animation
    Anticipate, communicate, and troubleshoot any creative or technical issues with assistance from key stakeholders
    Actively participate in production-related meetings by offering thoughts and ideas
    Assist with and complete production-related assignments
    Keep current on animation techniques and technology
    Ensure the lead animator/director’s instructions are carried through Recommend any team training needs to lead animator
    Carry out duties in a professional and positive manner
    Be a positive and creative force on the team

    Qualifications

    1 year of experience in animation or film industry
    Degree/diploma in fine arts or animation or equivalent experience an asset
    Proficient in 3D animation packages
    Solid understanding of character posing, character animation lip sync and camera composition
    Able to take direction, collaborate, and be a team player
    Able to communicate in a professional and positive manner
    Able to communicate creative and technical thoughts and ideas
    Able to multitask, prioritize and manage time efficiently
    Able to work alone and collaboratively, often with multiple tasks and under deadline pressure
    Encourage feedback and new initiatives
    Able to adapt to multiple animation styles
    Must be open to direction and able to embrace change

    Please APPLY at: https://hire.jobvite.com/j?aj=oOoo0fwk&s=AreaAutodesk

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

    0 0

    WE NEED:
    Unity 3D / 3Ds Max experienced, Programmer (all - rounder),
    that CAN, and is WILLING to work CHEAP,
    on Milestones based (PayPal) paying schedule,
    (so this will nicely topup your existing funds, wiht that important REGULAR extra).
    (***must know his staff WELL, and know all unity programming stuff WELL).

    AAA Shooter game production, for Windows, Web, and GamePads, exclusively.
    (Must have checkable references + experience doing staff like this, IN UNITY)
    (Must have at least one, (of 3 existing versions) Xbox game controller, to test everything - NO any testing of any work via laptop keyboards !!! - only programming via keyboard is ok !).
    NO mobile games samples will be considered !) (only first-Person-Shooter,
    and full built games experience).
    Must love Unity games production, and willing to be a part of the TEAM,
    and love the stuff he does, and not do it just for money !
    We can give you a lot of work, and consistent (whatever) pay during next
    10 years, on this, and other projects.
    (We don't give a shit of your reputation so far - good or bad - we only look:
    YOUR WORK, KNOWLEDGE DEMONSTRATED, AND MANNERS - and: that is who you are).
    We are well established studio, with published few AAA game titles,
    or such cooperations. (done AND current).

    We do a lot of regular (annual) game productions, for:
    our studio, and we manage them also for other business partners and studios.
    No - there is nothing we can learn from you, but if it will be: your honest work and GOOD MANNERS, and your love for what you do - you will be the most welcome !
    WARNING
    (we are sick of:liars, freako's, or sick people just seeking entertainment on
    forum pages like this, so - better don't - we WILL report you to forum admins,
    if any of those 3 is the case).
    Michael.
    Studio / production / payroll / - Manager.
    www.VranicStudios.Com
    (where we don't go around "what we did and with who" worldwide, but where
    you talk and work with the right people in this business, instead).
    ===============

    0 0

    About Us

    Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.


    Department: Animation

    Location: Vancouver


    About the Position

    As a junior animator you create high-calibre, dramatic and action-oriented character animation while at the same time meeting production deadlines. You have a good understanding of the principles of animation, movement and timing skills. You are integral to the animation team and are enthusiastic at developing your skills. You are able to take direction and address notes willingly in a timely manner.

    Responsibilities

    Work from storyboard/animatic to create animation sequences as assigned by director
    Strong understanding of the principles of animation, lip-sync, and camera composition
    Complete assigned animation within scheduled timeframe
    Block movements in rough animation, refine and polish to completion in final animation
    Address required revisions and modify shots as requested
    Based on the production schedule and resources available, ensure and maintain the quality, style and continuity of your animation
    Anticipate, communicate, and troubleshoot any creative or technical issues with assistance from key stakeholders
    Actively participate in production-related meetings by offering thoughts and ideas
    Assist with and complete production-related assignments
    Keep current on animation techniques and technology
    Ensure the lead animator/director’s instructions are carried through Recommend any team training needs to lead animator
    Carry out duties in a professional and positive manner
    Be a positive and creative force on the team

    Qualifications

    1 year of experience in animation or film industry
    Degree/diploma in fine arts or animation or equivalent experience an asset
    Proficient in 3D animation packages
    Solid understanding of character posing, character animation lip sync and camera composition
    Able to take direction, collaborate, and be a team player
    Able to communicate in a professional and positive manner
    Able to communicate creative and technical thoughts and ideas
    Able to multitask, prioritize and manage time efficiently
    Able to work alone and collaboratively, often with multiple tasks and under deadline pressure
    Encourage feedback and new initiatives
    Able to adapt to multiple animation styles
    Must be open to direction and able to embrace change

    Please APPLY at: https://hire.jobvite.com/j?aj=oOoo0fwk&s=AreaAutodesk

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

    0 0

    About Us

    Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.


    Department: Animation

    Location: Vancouver


    About the Position

    As an animation P.A. you have basic knowledge of the principles of animation, movement and timing skills. You create high-calibre simple to moderate dramatic and action-oriented character animation while at the same time meeting production deadlines. You are integral to the animation team and are enthusiastic at developing your skills. You are able to take direction and address notes willingly in a timely manner.

    Responsibilities

    Demonstrate a basic sense of performance, posing, timing and weight, including lip sync and shot to shot continuity
    Complete assigned animation within scheduled timeframe
    Address required revisions and modify shots as requested
    Assist with and complete production-related assignments
    Actively participate in production-related meetings by offering thoughts and ideas
    Keep current on animation techniques
    Recommend any team training needs to lead animator
    Carry out duties in a professional and positive manner
    Be a positive and creative force on the team

    Qualifications

    Proficient in 3D animation packages
    Understanding of character animation, lip syncing, and camera composition
    Solid understanding of character posing
    Degree/diploma in fine arts or animation or equivalent experience an asset
    Previous experience in animation is an asset
    Able to take direction, collaborate, and be a team player
    Able to communicate in a professional and positive manner
    Able to communicate creative and technical thoughts and ideas
    Able to multitask, prioritize and manage time efficiently
    Able to work alone and collaboratively, often with multiple tasks and under deadline pressure
    Encourage feedback and new initiatives
    Able to adapt to multiple animation styles
    Must be open to direction and able to embrace change

    Please APPLY at: https://hire.jobvite.com/j?aj=oToo0fwp&s=AreaAutodesk

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

    0 0

    About Us

    Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.

    Department: Pipeline

    Location: Vancouver


    About the Position

    We’re moving our pipeline to Maya and we’re looking for a lead shading/lighting TD! It’s a very exciting time to join our team with this amazing opportunity to have a direct impact on the creation and development of our next generation of productions. As the lead shading/lighting TD you will be responsible for developing the look-dev and lighting side of the pipeline. This means developing tools, shaders and workflows for the shading and lighting artists. You will be working closely with lighting and shading artists as well as pipeline TDs to ensure that we’re able to achieve the look and vision of our shows as efficiently as possible.

    Responsibilities

    Help develop an efficient and creative lighting pipeline for Maya using Renderman
    Develop tools, shaders and workflows for shading and lighting artists
    Provide technical support and expertise in the areas of rendering and shading
    Write surface, light and other shaders to support each show’s look and vision
    Assist in debugging and solving render artifacts and excessive render time
    Assist and provide tech support for lighting artists to ensure shots can be delivered on time
    Create and update any relevant documentation
    Mentor and assist other lighting and pipeline TDs

    Qualifications

    4+ years of experience in animation or visual effects for film or television
    Good understanding of modelling, texturing, shading, lighting and rendering workflows
    Strong knowledge of C/C++ programming language.
    Proficiency in Renderman is a big plus OR other industry renderer, such Arnold
    Experience implementing Renderman extensions, such as RSL plugins, procedural and RIF, is a big plus
    Ability to translate artistic needs into technical applications

    Please APPLY at: https://hire.jobvite.com/j?aj=oMTt0fwS&s=AreaAutodesk

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

    0 0

    About Us

    Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.


    Department: Design

    Location: Vancouver



    About the Position

    We are looking for a lead character designer who will be an essential creative member of the design team. This is a fun and creative opportunity to bring a wide range of characters to life in many different universes. Working under the supervision of the art director, you will strive to maintain the show style with your designs and keep them working within the story specifications. You will train, mentor and motivate new designers on the crew and communicate effective and production-friendly solutions when requested.

    Responsibilities

    Create original, appealing, production-oriented character designs through a procedurally iterative process (including facial expressions, turnarounds, and design details)
    Meet with the design supervisor and supervising director to discuss asset requirements
    Work in line, greyscale, and colour
    Complete work assigned within the scheduled timeframe
    Keep designs manageable and in line with the modelling days allotted for each asset
    Work directly with modelling to build characters, sets, and props, offering advice and design support throughout the process
    Accept feedback on designs and execute on changes quickly
    Participate in production-related meetings by offering thoughts and ideas
    Stay up to date with shows by reading scripts and watching animatics
    Maintain the production’s show style and optimize designs for storytelling needs
    Communicate effective and production-friendly solutions when production requests are not possible within production timelines
    Assist with paint-overs and provide feedback to design and modelling teams
    Keep your work orders current and accurate in the design approval system
    Keep design coordinator in the loop on all activities and any issues that may arise
    Keep files efficiently organized
    Identify gaps that may exist on assigned episodes and implement solutions to rectify them
    Identify potential risks or issues and work on a mitigation strategy
    Anticipate, communicate, and troubleshoot any creative or technical issues with assistance from key stakeholders
    Work collaboratively as part of the senior production team
    Be a positive and creative force on the team

    HR/Recruiting

    Be part of the recruiting process by assisting the HR department with the development of job descriptions, sourcing of candidates as well as the candidate selection process

    Crew Management

    Train design team on an ongoing basis both technically and creatively
    Communicate expectations to design team while balancing creative desires with the requirements of production
    Oversee the daily activities of the design team
    Partner with management to guide artists’ overall professional development by providing performance feedback, mentoring, assisting with resolving performance issues, and maintaining positive morale among the team
    Foster and enable communication and collaboration across departments
    Set goals for others that can be achieved using available resources and use previous measurable performance to establish goals within projected timeframe
    Determine and understand the needs, interests, strengths and weaknesses of the design team and use this information to contribute to the growth and development of the design team
    Provide constructive criticism, wisdom, guidance, and feedback that will help others further their career development

    ualifications

    5+ years in CG animation design
    Must have strong design experience for 3D animation and be able to design a wide variety of characters, facial expressions, creatures, machinery, vehicles, and props
    Experience interfacing with other designers, modellers, animators and directors
    Strong leadership, management, and organizational skills
    Excellent team player with strong interpersonal skills
    Able to effectively give direction and communicate storytelling
    Able to identify strengths and weakness of design team
    Able to remain flexible and adaptable to meet the changing needs of production
    Able to set priorities for yourself and others, as well as manage the progress of work
    Proactive work ethic, capable problem solver with the ability to implement solutions
    Able to multitask, prioritize and manage time efficiently
    Able to think creatively to resolve technical challenges
    Able to communicate in a professional and positive manner
    Able to adapt to multiple show styles
    Must be open to direction and able to embrace change
    Design education is an asset, but not required

    Please APPLY at: https://hire.jobvite.com/j?aj=oKCr0fwx&s=AreaAutodesk

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

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