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PIPE DREAMS PRODUCTIONS NEED FUMEFX ARTISTS.

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At Pipe Dreams Productions we predominantly work on commercials for the advertising industry...We work from the initial brief through research all the way to creating the final animated commercials for TV. We are looking for a top level FumeFX artist initially for 1 day next week (week commencing the 18th March) and then for 1-2 weeks in April. You must: -Have a natural talent and very good skills in FumeFX v3 -Knowledge in PFlow to drive Fume FX simulations -Knowledge in optimising heavy Simulations if required for tight production schedule -Ability to create natural and stylised smoke -An eye for detail -Good communication skills enabling you to work in a team -Organisational skills and the ability to work to deadlines If you think this sounds like you then please do contact us. There are exciting times ahead...!

System Support

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Description MPC is one of the world's leading post production facilities creating high-end digital visual effects for feature films, advertising, music and television. Technology is at the heart of the company, and a key part of the organization is the Systems team which develops and maintains the infrastructure on which all the visual effects are created. There is currently a vacancy for the mid-level position of Systems Support in the Systems team. If you have a sharp technical mind, a passion to learn, and want to be a part of some very high profile productions, then this is the place for you. Primary Responsibilities * Provide technical support for VFX Artists using mainly Linux workstations. * Take ownership of and assist with a wide variety of projects. These can range from scripting and security to deploying servers and services, to assessing new hardware and software. * Engage, train and mentor junior team members. * Provide evening and on call support as rostered. Knowledge, Skills and Experience Essential Experience * Previous administration experience with Linux, ideally RHEL / CentOS. * Scripting languages: bash, tcsh, Perl or Python. * Expertise with common server applications: apache, dhcp, named, nis, ldap, mysql, etc. * Familiarity with common network transports: http, nfs, smb, smtp, etc. * Knowledge of networking: TCP/IP, switches, routers, firewalls, vlans and so on. * Good working knowledge of hardware. * Great people skills and the desire to be part of a team. * Ability to communicate simply to technical and non-technical audiences. * Accuracy and attention to detail under a busy workload. * Self-motivated and proactive. * Enthusiasm with a commitment to learn. Bonus Points * Degree in a technical discipline. * Experience with web-development: HTML, PHP, etc. * Windows administration skills, especially Active Directory. * Experience in the VFX or Media / Entertainment industries. This is an exciting opportunity to work in the dynamic world of visual effects. If you are an ambitious systems administrator looking for an opportunity to work with cutting edge technology then apply online. Please apply at: https://ch.tbe.taleo.net/CH04/ats/careers/requisition.jsp?org=MPC&cws=1&rid=1544

DestructionEx Studios-- Animator/3-D Artist

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DestructionEx Studios, is an animation firm, working on creating a top level animation short (roughly 10-20 minutes long). We would like you to join us in this endeavor, ad help bring this brilliant idea to life. We are a web-based indie team, who meets through a skype group, and shares data through dropbox. We are looking for any skill level artist/animator to work with us here at DestructionEx (Must be mature) for the months to come. The animator can be any age above the age of 14 years old. We are a team that must communicate very clearly to each other, and be mature, which is vital to the success of our animators. You must: -Have a natural talent and very good skills. -Be a mature person, who will complete tasks given to him/her. -Ability to create stunning models. -An eye for detail -Good communication skills enabling you to work in a team -Organisational skills and the ability to work to deadlines -Have a skype If you think this sounds like you then please do contact us. Please send a SCREENSHOT of your work through an email, no attachments. There are exciting times ahead...!

XSI CHARACTER ANIMATOR-RIGGER // SHED

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We are looking for a talented XSI Character Animator who can also rig himself out of trouble when necessary. Industry experience not a must, but a plus. The position is available immediately and will last for a minimum of 4 months. If you play well with others, there is a distinct possibility of joining our team on a more permanent basis. Based in Montreal, SHED is a highly creative and passionate VFX and postproduction company specializing in character animation. We strive to create the highest quality effects for commercials, film and television. http://www.shedmtl.com Please apply to jobs@shedmtl.com Local and International applicants welcome.

3d artist

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I am looking for 3d Artists to come and join the visualisation team at Foster + Partners, several position available. 3d visualisation artist for still image team. 3d speed modeller. 3d generalist for animation team Motion graphics artists. Full time posts, but must be legally able to work in UK Gamma Basra

VFX Artist

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Position: Visual Effects Artist Reports to: VFX Supervisor and/or CG Supervisor Position Description: The VFX Artist is responsible for creating Environmental and Character related special effects that support the visual styles and narratives of one or more stereoscopic films in production. Collaboration with all other crew members is expected during the design and development of creative and technical tools. We want to establish effective production workflows for use by other VFX artists, animators, lighters or compositors. The collective goal is to generate exciting visuals using powerful and efficient tools and techniques. Also, given the skillset, this artist may be required to assist other asset or shot departments such as Modeling, Layout, Character FX, Finaling, and Lighting/Compositing with hands-on shot work. Principal Duties and Responsibilities: - In cooperation with the VFX Supervisor and Director, help establish, reinforce and enhance the look of the film by designing, executing and delivering FX elements as well as finished FX shot work throughout production. - Troubleshoot creative and technical issues. - Partner with the Modeling, Surfacing, Animation, Character FX and Lighting and Compositing to help support each department’s FX development and integration issues. - Maintain a high level of quality while working on multiple projects, both visual development and shot production under aggressive deadlines. - Work closely with other Technical Directors, Production Supervisors, CG/VFX Supervisors, and Production Engineering to maintain and further the evolution of the production pipeline. - Assist in the training and mentoring of other Entry Level or Assistant Technical Directors. Requirements: - 3+ years of high-end production experience in feature films, television or games as an FX artist and/or TD. - A high level of expertise in production software and a willingness to work with artists in training and troubleshooting production issues that arise. - Familiarity with production software including Houdini, Maya, Naiad, RealFlow, and 3Delight or Renderman. - Knowledge of digital compositing techniques in Fusion, Nuke, or Shake. - Experience with physical simulations of rigid bodies, fluids and particles, as well as procedural modeling and animation techniques to produce effects such as explosions, smoke, fire, clouds, water, deformations and atmospherics.- Exceptional trouble-shooting and problem solving skills are key, as well as a clear understanding of the mathematical and geometric underpinnings of many of the visual effects tasks. - Clear, direct and thorough communication skills will be required in dealing with both technical and artistic groups. - Modeling, Texturing and Lighting experience is very valuable, as is experience with advanced lighting techniques such as Global Illumination, HDRI, and subsurface scattering. - Familiarity with both Windows and Linux animation and rendering production environments. Education: - A Bachelor’s degree in Computer Science, Animation or Art, combined with another technical area of study or interest (such as Physics, Mathematics or Engineering), and/or equivalent job experience. Other Desired Skills: - A solid aesthetic sense; a consistent, finely tuned creative eye that can recognize, direct and execute outstanding, coherent, well-integrated visual effects. - A strong combined technical and creative background with in-depth knowledge of current 2D and 3D computer graphics techniques as they are used in the feature film and media production industries. - Strong programming skills in Python, Perl, C++, or other language in a professional environment; a history of coding tools and plugins for use with Renderman (3Delight), Maya or Houdini would be a tremendous asset; - Strong R&D experience in artist tool and pipeline development in production environments. - A professional history of collaboration on projects with teams of varied sizes and disciplines. - RI filtering experience with Renderman compliant renderers. - UI development experience with PyQt or wxPython.

Lighting Artist

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Position: Lighter/Compositor Reports to: Lead Lighter-Compositor Position Description: • To collaborate within a team environment focussing on the lighting and compositing of shots during visual development, pre-production, and production while meeting the highest of quality, aesthetically and technically, on the studio’s CG stereoscopic feature film entitled THE NUT JOB, amongst other titles; • To light and composite shots for feature film production as well as other projects in development per established guidelines and timelines; • To identify potential lighting issues with regard towards scheduled deadlines; • To help troubleshoot and debug ligting/compositing issues as they arise over the course of visual development, pre-production, or production to ensure shot quota is met; • To ensure shots meet established render requirements; • To follow file management specifications provided; • To partner with Art Director, CG Supervisor, Lead Lighter/Compositor, and Technical Team to help ensure aethetic goals are met in the most efficient manner; • To spot, report, and communicate creative and technical issues as they arise via sharing knowledge or solutions with team members; • To assist other team members within the Lighting/Composite Department as needs arise; • To work collaboratively with other departments such as Technology, Texturing, VFX; • To work in other asset/shot departments and assist with studio milestones and targets as considered appropriate via skill set and deemed necessary by production; • To maintain awareness of the broader show needs as they relate to the Lighting and Compositing Department (schedule, complexity of setups, etc.) . Required Skills and Experience: -Advanced knowledge of Maya, and Compositing (Nuke preferred), Renderman experience preferred -6+ years experience as a Lighting Artist -CG Feature film experience a must -Ability to communicate creative and technical ideas - A team player and leader, with a track record of multi-tasking and prioritize shot requirement to meet schedule -The Lighting/Compositing Artist must have a complete working knowledge of the lighting process in conjunction with the compositing process. (DEPARTMENT NOTE: Once a shot has been lit , the lighting artist is required to organise the shot into various layers for render. The rendered layers must then be composited by the same artist to create the final scene.)

CFX -Generalist (Maya - Dynamics) -

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WTD is looking for a Generalist (Maya - Dynamics), for an upcoming Animation Film project. Your tasks will be to create dynamic simulations (including setup) following given guidelines (both artistical and technical) and also when necessary model and rig dynamic assets. Essential skills: Maya knowledge with a focus on nDynamics (nCloth/Shave and Haircut). Modeling/Rigging skills to modify and rig collision objects. A like for tweak and wait tasks. Plus skills: scripting (Maya/Python) Please send reel/CV to: laure@walkingthedog.be

3D Character Artist and Animator

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Overview This individual should have 4+ years of professional experience with character modeling, texturing, rigging, and animation. The artist should be able to develop 3D characters and models utilizing Autodesk 3ds Max or Maya for import and implementation in Unity3D or similar real-time environment. The artist should be able to support projects by performing review, analysis, design, and modification of 3D assets based on the functional needs of the application while adhering to Navigator development standards. While the focus of this position is on character asset creation, a strong background in all areas of 3D modeling and real-time development is preferred. Individual will have excellent communication skills and the capability of working with multiple people on multiple projects. Required experience: • 4+ years of real-time modeling and simulation application development experience • 3+ years experience managing technical and/or operational data with an emphasis on 3D development and/or gaming • Bachelor’s Degree or a strong portfolio is required for consideration Duties: Work closely with NDGI’s team of developers producing interactive 3D applications for clients in the military, education, and industry sectors. Work closely with NDGI’s virtual teams of developers and customers to produce 3D content within budget and timelines. Transfer of knowledge of 3D development best practices to team members. Work within the guidelines set forth by Navigator’s modeling and coding standards, while striving to improve best practices. Assist in developing new functionality in the Unity3D environment. Required Software Experience: • Autodesk 3D Studio Max 2011 or higher - OR - • Autodesk Maya 2011 or higher • Adobe Creative Suite • Microsoft Office Suite Preferred Software Experience: • Unity3D Professional • MonoDevelop • Microsoft Visual Studio • Apple XCode • Android SDK Other skills: • Strong interpersonal skills • Excellent communication • Technical reading and writing Preferred Skills: • General understanding of object-oriented programming languages such as C# and JavaScript • HTML & XML

3D Artist

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Picture Plane is looking for a keen, enthusiastic and talented 3D Visualiser to join our studio. You should have a good working knowledge of Photoshop, 3ds Max and V-Ray. A background in architecture is preferable but not essential. For immediate start on a full-time basis. We are a young and upcoming architectural visualisation studio based in London. For more information about us and our work visit www.pictureplane.co.uk Please email your CV as PDF with at least 10 examples of your best work and/or link to website with folio to Joerg Majer [jobs@pictureplane.co.uk]. Keep the maximum file size to 5MB total. We treat all information as confidential. No agencies please, you need to be eligible to work in the UK.

Production Coordinator

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Toonbox Entertainment is in need of production staff to assist in back end of production (Animation, Lighting/Composition & VFX). Candidates must be fluent in English and Korean. Requirements: +2 years experience in animation +Fluent in English & Korean +Proficiency in Microsoft Suites (Word; Excel; Outlook; etc.) +Strong capabilities in scheduling; tracking; problem solving & communication *MUST HAVE LEGAL RIGHT TO WORK IN CANADA Please send resumes to careers@toonboxent.com with “Production Support” in title. Toonbox will be accepting email applications only.

3D Animators

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2d3D Animations located in Angoulême (France) is currently seeking 3D animators for the production of a TV series full 3D. This production lasts 12 months. This position is open for european worker and non european worker with a french work permit. It is also open for remote workers. If you are interested send your resume and demo reel to the following adress : recrutement@2d3d-animations.com. Pilote of the TV series here : ://www.youtube.com/watch?v=Qax118dp4d0.

work special effects

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I need a professional to work with on special effects, like the examples: http://vimeo.com/22038332, http://vimeo.com/22052758, http://vimeo.com/23004482. Only the part of post produção.I have many jobs for you.Anywhere in the world

Experienced Flame / onliner

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Nordisk Film Shortcut is the leading post production facility in Scandinavia. We are a passionate group of artists and technicians who are committed to bring stories to life, always delivering on time for opening night or TV time slot. We have carefully picked the best operators and are very proud of our award winning team. Our facility in Oslo is located in a beautiful old factory by the main river close to the city center. We share our facility with our colleagues at Storm Studios, the award-winning VFX and animation company. We are currently looking for an experienced Onliner / Senior Flame Operator for our commercial department. Your tasks will be to complete our high profiled team on all commercials and will also work closely with our vfx staff at Storm Studios on needed projects. Our primary need is an experienced onliner that takes control of the online process and also are capable of doing vfx and fixes on the fly. You are communicative with our producers on logistics and estimated schedule and also with the clients. Secondly experience with Nuke for doing compositing and vfx on shots outside of Flame are needed. Please send an email with cv and a linked showreel to : jobs@shortcutnorge.no

Maya Character Animator

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RETHINK STUDIOS is looking for an experienced character animator. We're looking for someone who can bring life to a character and a scene. Someone who knows the nuances of performance. We're a Maya shop but work with many tools. What you aren't familiar with we can teach you. We're a relatively new company, growing and having fun with what we do.

Liduos Games

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Hello, We are an independent game developers, we have previously worked on projects for Reversity Studios and for some time we are working on our FPS TechDemo that we do in the Unity engine 4. A certain amount of work already behind us. But we need to recruit new members who have a desire to work on a project and want to improve their skills. We offer following positions: 3D graphics Animator Programmer Scripter Level Designer Feel free to write to us, even if you think you do not have sufficient experience. Assessment please leave for us. Prospective bidders please contact me here and I’ll answer you back later or write to me e-mail or PM. Thanks! franckie Liduos Games http://liduosgames.com/

Lead 3D computer graphics engineering/architect role

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Command of computer graphic algorithms, including ray tracing, transformation matrices, shading, texture mapping, illumination and reflection models Experience with Autodesk Maya or 3ds Max, Mental Ray or similar high-end 3D computer graphics API/software Coding skills commensurate to 3D computer graphic needs Relative degree in computer science or engineering with emphasis in 3D computer graphics Three to five years- experience in 3D computer graphics Previous experience with automobile rendering is a big plus Ability to work with other architects and engineers in a fast paced, customer facing, software development environment CALL ME AT 970 270 6771 Mark Prettyman - Corporate Recruiter

CG Project Lead

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Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process, and relationships. Partnership, integrity, and enthusiasm are our key founding principles. We have two studios located in Los Angeles and Vancouver, Canada. Some of our recent credits include, Gangster Squad, Twilight: Breaking Dawn – Part 2, Once Upon A Time, Fringe and Falling Skies. "Visual Evolution" is our mission. We invest in constantly improving our technological and studio processes so that our artists can focus on being creative even in the lightning fast paced world of Sci-Fi and Fantasy Episodic Television. We apply these principles to our work on some of the most VFX intensive film and television projects out there. We like a challenge. Do you? We are currently seeking a 3D Project specific Lead for our episodic department. This is a contract position at our Vancouver location. The 3D Project Lead works with the Project Supervisor and 2d Lead to establish overall look and design and develop templates to ensure efficient work flow. Responsibilities & Qualifications: • Work with Creative Director, VFX Lead, and Comp Lead to achieve creative goals and maintain quality standards. • Working with VFX Lead and Comp Lead, responsible for look development on any new environments and any new characters. Responsible for CG team hitting creative and technical notes during this process, and for setting up any specific pipeline. • Working with Comp Lead after look dev is approved to ensure modules are completed for any new environments. Responsible for CG team to fix any technical notes during this process. • Work with VFX lead to interpret and achieve client notes. • Overall responsible for tasking out CG “generalist” team, consisting of about seven people. Make sure that artists are on task, hitting creative and technical notes, and staying within schedule. Help guide and mentor more junior artists. • Overall, main liaison between any CG needs with other departments (such as tracking, for example). Make sure CG needs are communicated. • Overall, work with and oversee dynamics and animation leads. Make sure pipeline is being followed and work with department leads for solutions to any problems. • Work with Producer and department leads to ensure deadlines and milestones are staying within schedule and budget. Zoic is a Maya/VRay/Nuke studio. Please email CV and link to reel to bcjobs@zoicstudios.com *BC Residents only please.

2D Sequence Lead

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Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process, and relationships. Partnership, integrity, and enthusiasm are our key founding principles. We have two studios located in Los Angeles and Vancouver, Canada. Some of our recent credits include, Gangster Squad, Twilight: Breaking Dawn – Part 2, Once Upon A Time, Fringe and Falling Skies. "Visual Evolution" is our mission. We invest in constantly improving our technological and studio processes so that our artists can focus on being creative even in the lightning fast paced world of Sci-Fi and Fantasy Episodic Television. We apply these principles to our work on some of the most VFX intensive film and television projects out there. We like a challenge. Do you? We are currently seeking a 2D Sequence c Lead for our episodic department. This is a contract position at our Vancouver location. The 2D Sequence Lead works with the 2D Project Lead to assist in the development of templates and to ensure efficient work flow. Main Responsibilities & Qualifications: • 5+ years of Compositing experience at a mid to large production scale. • Expert knowledge of multi-pass EXR CG integration and Set Extension. • A solid track record of developing look for a sequence or scene. • Expert working knowledge of Nuke internal 2d projection, and 3d fbx projection feature. • Expert working knowledge of complex rig removal and paint outs. • Advanced knowledge of camera and lenses. • Work with Comp Lead for look development of previously not-established fx • Flag potential issues to production staff before they become problems • Maintain clarity of direction, priorities and morale amongst team members • Establish compositing priorities within assigned sequences • Ability to take and give artistic direction in a tight turn around environment. • Advanced knowledge of crafting compositing templates for a team of compositors to execute. • Work with Producer and VFX Supervisor to generate shot assignments. • Internal QC. • Provide ongoing performance feedback and evaluate team members. • Organized, with excellent written and verbal communication skills. Additional desired skill sets: • Working knowledge of Maya and V-ray • Working knowledge of Syntheyes, PF Track an asset • Matte Painting Zoic is a Maya/VRay/Nuke studio. Please email CV and link to reel to bcjobs@zoicstudios.com *Preference given to BC Residents.

Senior 3D Generalist

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Zoic Studios is an award winning VFX Company comprised of accomplished artists, supervisors, and producers, who understand all aspects of visual effects and the creative story process. We have two studios located in Los Angeles and Vancouver, Canada. Some of our recent credits include, Gangster Squad, Twilight: Breaking Dawn – Part 2, Once Upon A Time, Fringe and Falling Skies. Our Vancouver location is currently seeking Senior 3D Generalists with strong shot finishing skills. The Senior Generalist will work in conjunction with the CG Lead and 2D Lead to establish look development and complete shots on episodic projects. Responsibilities & Qualifications • Work with CG Lead to achieve creative goals and maintain artistic standards. • Work with CG Lead and Comp Lead, to establish look development on any new environments and any new characters. • Working with CG Lead after look dev is approved to assist in completing modules for new cg environments & assets. • Experience in working on projects that require multiple iterations and breakout passes. • On the box that requires completion of VFX tasks and taking 3D elements to final. • Attend daily project meetings to show iterations and receive feedback. • Must be able to work independently or within teams to achieve high quality assets and 3d passes for handoff to compositing. • Attention to detail and awareness of schedule and daily output goals. • Pro-active team member who demonstrates a strong sense of creativity and respect for aesthetics. • Min. 5 years experience in feature film and/or episodic television. • Expert knowledge in lighting and shading. • Expert in Maya • Experience in Vray • Experience in Nuke • Experience in Shotgun • Knowledge of ZBrush • Experience in fast, episodic television pace. Please submit a reel and resume to: bcjobs@zoicstudios.com . BC Residents only please.
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