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Smoke 2012 Artist

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Hogarth Worldwide is an international marketing implementation agency specializing in post production for global TVC deliveries. We have main offices in London, New York & Singapore. Where we work with some of the leading advertising agencies and creative directors in the world. We have an exciting opportunity available for a talented, client friendly Smoke 2012 artist to work on TVC finishing for some of the most renowned brands and advertising agencies in Asia Pacific. You will be based out of our newly built facility in Singapore where you will be joining a team of talented post production professionals who embrace digital production processes in a 100% filebased working environment. Experience in beauty and cosmetic finishing is required with a showreel that shows at least 3 years experience with TVC production in Smoke. Singaporean PR/EP is desired however not a deal-breaker as we are willing to sponsor the right candidate. Please send your applications with current showreel links to careers@hogarthww.com.

yU+co. (Hollywood) – XSI ANIMATOR for our Hollywood office

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We are looking for an experienced XSI ANIMATOR for our Hollywood office. It is a role that requires current expertise in strands/particles/point cloud. The role is on a freelance basis to start immediately for a maximum of 4-6 weeks’ work. We require someone able to work autonomously in a fast paced environment. yU+co. is an artist centric design studio located in Hollywood, California. We maintain a unique culture with an amazingly talented staff and are always on the lookout for exceptional people. RESPONSIBILITIES: We're looking for talented SoftImage person to help with Stands / Particle assimilation / Point cloud who also exhibits abilities and interest in other aspects of production. Candidate will need to have a strong understanding of design, animation, and also willing and able to chip in with other elements of production when needed. Ideal candidate will have a strong technical mind, attention to detail, as well as great creative sensibilities. QUALIFICATIONS: Must be a team player, a 'get it done' attitude, willing to learn new things, and help out production in other parts of the pipeline if needed. Knowledge of After Effects, Cinema 4D, Maya helpful, any additional software knowledge or skill sets is a plus. SUBMISSIONS: If you think you fit the bill and want a quick response, upload your reel/portfolio and a shot breakdown to jobs@yuco.com. Please add to subject line your name and [XSI – ANIMATOR SoftImage] If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to: Attention: Recruiting - [XSI – ANIMATOR SoftImage] Yu+co. 941 N. Mansfield Ave Hollywood, CA 90038 Submitted materials will not be returned and no phone calls please.

yU+co. (Hollywood) – XSI TD for our Hollywood office

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We are looking for an experienced XSI TD for our Hollywood office. It is a role that requires current expertise in particles/point cloud. The role is on a freelance basis to start immediately for a maximum of 4-6 weeks’ work. We require someone able to work autonomously in a fast paced environment. yU+co. is an artist centric design studio located in Hollywood, California. We maintain a unique culture with an amazingly talented staff and are always on the lookout for exceptional people. RESPONSIBILITIES: We're looking for talented SoftImage person to help with Particle assimilation /Point cloud who also exhibits abilities and interest in other aspects of production. Candidate will need to have a strong understanding of design, animation, and also willing and able to chip in with other elements of production when needed. Ideal candidate will have a strong technical mind, attention to detail, as well as great creative sensibilities. QUALIFICATIONS: Must be a team player, a 'get it done' attitude, willing to learn new things, and help out production in other parts of the pipeline if needed. Knowledge of After Effects, Cinema 4D, Maya helpful, any additional software knowledge or skill sets is a plus. SUBMISSIONS: If you think you fit the bill and want a quick response, upload your reel/portfolio and a shot breakdown to jobs@yuco.com. Please add to subject line your name and [XSI – TD SoftImage] If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to: Attention: Recruiting - [XSI – TD SoftImage] Yu+co. 941 N. Mansfield Ave Hollywood, CA 90038 Submitted materials will not be returned and no phone calls please.

Fume FX Artist

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Pixomondo Los Angeles is currently seeking talented and experienced Fume FX Artists to join our Santa Monica divisions for Feature Film work. Requirements of the company: Good Judgment. You know what to do. And you know what you need to do now and what you can do later. You know if it needs a bandage or a cure. And you know what's going to happen after you're done with it. Creativity and Curiosity. You're smart, but flexible. You're open to considering the other perspective, and sometimes you have the responsibility to come up with it. You don't just "do your thing". You're interested in how other people are doing "their things" too, and how all of those "things" can be done better. Selflessness. You understand that the people you work with areas important as you are, and believe that what's good for the company, and good for the project, are likely what's good for you too. You listen to what other people are saying, and understand it. And you communicate well with others in writing and in person because you know you're not alone. Courage, Passion, and Honesty. You don't do something wrong because you "were told to", and aren't afraid to speak up respectfully when it's important. We want everything to be the best it can be, and you do too. You take risks and responsibility in proportional measure, and you're reliable. When you say it'll be done, it gets done; and when you said it would. Job Requirements: 2+ years experience in fume fx, particle systems (PFlow or Thinking Particles) Experience generating high end, realistic effects and have the ability to match elements to live action plates. An eagle eye when it comes to attention to detail. Preferable generalistic knowledge of 3d studio max. Must be able to work withinateam environment. Good communication skills. Must be able to take direction well. To Apply for this Position: Local applicants only, relocation costs not covered for these positions. Must be eligible to work in the US. Include your current resume, reel breakdown and a link to your demo reel and rate. Make sure your resume also includes your name, address, phone, and email. Submit an email with the Subject “Fume FX Artist, LA” to losangeles@pixomondo.com Please no walk in applicants.

3D Environment Artist

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Schell Games is currently seeking a talented 3d artist to join our current team working on projects ranging from online worlds and handheld games to themed interactive attractions. Team experience is essential as is the ability to be self-directed and be able to prioritize your workload efficiently. Our ideal candidate will have the ability to handle both technical and artistic issues during game development as well as be able to work quickly in a team atmosphere with schedules and reliable milestone delivery. Passion for precise level/prop design and the ability to reach a wide range of styles within the media are crucial. This candidate should have previous experience working within Maya to create characters and environments for interactive game worlds. The ability to work with lighting systems and any engine world-building experience is a plus. Any previous experience with exporting from 3d applications to separate engines for game integration is also a plus. Requirements -Portfolio of work must be available for review, displaying examples of various elements of environment design and propwork -Expert knowledge of Maya -Flexibility with adoption of art styles and direction is critical -BS/BA/BFA degree in graphic design, fine arts, animation, visual communication, or similar Desired Skills and Pluses -2d texture mapping of 3d models -UI and interface design -Lighting and rendering experience -Scriptwriting for export -Rigging/Skinning experience

PIXOMONDO Los Angeles, Lighting Artist

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Office: [U.S.A.] Los Angeles Start Data: asap PIXOMONDO is an international visual effects company with a global network of 12 facilities in the US, China, Germany, UK and Canada. We are recruiting for our Los Angeles office, where we would like to welcome anyone with the right experience to work in a fresh and international environment. Requirements of the company: Good Judgment. You know what to do. And you know what you need to do now and what you can do later. You know if it needs a bandage or a cure. And you know what's going to happen after you're done with it. Creativity and Curiosity. You're smart, but flexible. You're open to considering the other perspective, and sometimes you have the responsibility to come up with it. You don't just "do your thing". You're interested in how other people are doing "their things" too, and how all of those "things" can be done better. Selflessness. You understand that the people you work with are as important as you are, and believe that what's good for the company, and good for the project, are likely what's good for you too. You listen to what other people are saying, and understand it. And you communicate well with others in writing and in person because you know you're not alone. Courage, Passion, and Honesty. You don't do something wrong because you "were told to", and aren't afraid to speak up respectfully when it's important. We want everything to be the best it can be, and you do too. You take risks and responsibility in proportional measure, and you're reliable. When you say it'll be done, it gets done; and when you said it would. Duties/Requirements: Expert knowledge of 3D Studio Max and VRay. 4+ years experience as a Lighter/Shader Experience with photo real car and hard surface shading Feature Film experience. Some 3D generalist experience. A reel showing a strong artistic sensibility, and creative problem-solving skills, but a strict adherence to realism. Excellent attention to detail and desire to deliver consistently high quality work, and encourage those around you to the same standards. To Apply for this Position: Must be eligible to work in the US. Include your current resume, link to your reel, reel breakdown and rate. Please make sure your resume also includes your name, address, phone, and email. Submit an email with the Subject “Lighting Artist, LAX” to losangeles@pixomondo.com Please no walk in applicants. For more information please go to www.pixomondo.com

3D Animator

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Hello ; I`m a 3D animator and have been working for about 8 years . I also work at several positions in a animation production like animators supervisor,production manager,character setup and even SFX . My education field is bachelor of art degree in advertising management at University of Applied Science and Technology in Tehran-Iran . Please check out my art works and resume and demo reel via links below . Animation Resume : ir.linkedin.com/in/osanlou Art Works : vimeo.com/osanlou/videos Demo Reel 212 : vimeo.com/54223934

Junior Flame Artist / Assistant

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The Martin Agency will be considering candidates for the position of a flame/smoke assist. If you feel you are about ready to step up and be a junior artist, handling session independently, this job is for you. Duties of course shall include: Assisting Flame Artist with day to day operations Keep track of hours / work done by both the Flame Artist and You Work closely with Producer / Clients to ensure all elements are acquired for Jobs Keep Track of all elements associated with Jobs Maintain and Perform Flame Archives Keep regular backups of workstations Transfer Media between Workstations and Flame Transcode video when required Prep Slates, Titles, Files and Graphic Elements for use in the Flame Post Videos from Flame for client viewing We are primarily a tapeless facility but should have experience using the following: Panasonic D5 Sony HDCAM SR Sony Digitbeta Photoshop Illustrator After Effects Final Cut Pro Compressor Quicktime Pro DVD Studio Pro MPEG Steamclip FTP Programs such as Cyberduck, Fetch, and Filezilla Must Have: Expert Knowledge of HD and SD Video formats. Expert Knowledge of file formats and compression methods / practices Ability to troubleshoot Must be able to multitask - we have several flame stations Excellent communication and Organization Skills Must be able to work well under pressure and meet deadlines

Online Smoke/Flame Artist

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PixelBox is looking for a new Online artist using Smoke, whom has good compositing skills and television commercial post production experience. PixelBox wants confident individuals who can manage projects, work directly with clients, think for themselves, work with our VFX team, problem solve and deliver outstanding work. Candidates must understand and handle the demanding culture of the television commercial industry, you need to be a strong team member. Candidates with experience in the Asia region, with english/mandarin speaking skills are of an advantage. Please submit CV and showreel with application.

Character modeler and Animator

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We are a new company producing an upcoming MMORPG game. We are looking to fill two of three positions an Animator for cut scenes and a Modeler for modeling characters for the game. We currently have one 3D modeler for inanimate objects, and you two would be working together. As I posted salary is negotiable and working from home/E - commuting is acceptable. Animator has the same requirements and capabilities. If you are interested in these positions please refer to the contact email. Please attach a resume and a link to your portfolio if its online or attach it along with your resume.

3D Visualization Manager

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Position Description: Creates design visualization models by utilizing established three-dimensional assets; creating project specific assets; utilizing advance software (Google SketchUp, Maya, UDK, and/or Adobe Suites); utilizing established library; designing key characteristics to create a realistic appearance; and supporting presentations for internal and external customers. Maintains three-dimension library (3D) by collecting and creating product and equipment specification drawings; creating models; implementing material finish specifications; analyzing current data and updating as necessary; ensuring the library is synchronized with approved fixtures; and ensuring department accessibility. Provides three-dimensional (3D) design options for approved concepts for use in different store formats by drawing alternate solutions that reflect desired changes; ensuring concept objectives are met and design guidelines are followed; and coordinating finalized drawings with team leadership. Ensures project drawing representation and accuracy by developing precision models of fixture, product, and equipment representation through collaboration with internal and external sources; and through interpreting detailed, technical documents; applying three-dimensional (3D) structure within different projects; and confirming compatibility with other systems. Demonstrates up-to-date expertise in store layout and applies this to the development, execution, and improvement of action plans by providing expert advice and guidance to others in the application of information and best practices; supporting and aligning efforts to meet customer and business needs; and building commitment for perspectives and rationales. Provides and supports the implementation of business solutions by building relationships and partnerships with key stakeholders; identifying business needs; determining and carrying out necessary processes and practices; monitoring progress and results; recognizing and capitalizing on improvement opportunities; and adapting to competing demands, organizational changes, and new responsibilities. Models compliance with company policies and procedures and supports company mission, values, and standards of ethics and integrity by incorporating these into the development and implementation of business plans; using the Open Door policy; and demonstrating and assisting others with how to apply these in executing business processes and practices. Minimum Qualifications: Bachelors Degree in Graphic/Animation, Interior, Architecture or related design degree. 2 years design experience 2 years experience Autodesk Maya 2 years experience Unreal UDK 2 years experience Adobe Suites Additional Preferred Qualifications: Masters Degree in a design related field Google SketchUp - AutoCAD Experience with Mel for Maya, Ruby, or UnrealScript Walmart store experience Position is located in Bentonville, AR at the Walmart Home Office. Paid relocation available. TO APPLY: Visit http://www.walmart.com/careers and search job opening #163202BR

Environment artist // S K Y B O U N D

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Environment artist wanted for 90-minute disaster movie "Skybound" starring Scarlett Byrne (Harry Potter 1-7) shot on Red Epic. http://www.imdb.com/title/tt2560792/ Required skills: Matte painting, 3D. Main vfx done by Gradient Effects ("Harry Potter 7") and Mawi United (= Willi Hammes, " Beowulf"). Stunts by Action Concept (Ron Howard's "Rush"), edited by Marc Steinicke (Best Editor @ LA Screamfest 2012). Payment: Complete deferment paid upon sale of the movie + bonus. CV and showreel link to be sent to mail@alexandertavakoli.com

VFX compositor // S K Y B O U N D

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VFX compositors (e.g. Nuke) wanted for 90-minute disaster movie "Skybound" starring Scarlett Byrne (Harry Potter 1-7) shot on Red Epic. http://www.imdb.com/title/tt2560792/ Required skills: Keying, rotoscoping, tracking and film color pipeline knowledge. Main vfx done by Gradient Effects ("Harry Potter 7") and Mawi United (= Willi Hammes, " Beowulf"). Stunts by Action Concept (Ron Howard's "Rush"), edited by Marc Steinicke (Best Editor @ LA Screamfest 2012). Payment: Complete deferment paid upon sale of the movie + bonus. CV and showreel link to be sent to mail@alexandertavakoli.com

Junior Visualiser

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Prior knowledge of 3dsmax, Vray and Photoshop essential. You must be self-motivated to develop and expand your skill set. You will be developing projects from start to finish, including all modelling, lighting, texturing and rendering. Wide range of projects including interiors and architecture. Creative background preferable.

Pipe Dreams Productions are looking for freelance CHARACTER and SET MODELLERS in London

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At Pipe Dreams Productions we predominantly work on commercials for the advertising industry...We work from the initial brief through research all the way to creating the final animated commercials for TV. We are looking for Z-BRUSH CHARACTER SET MODELLERS who are available over the next couple of weeks... Z-Brush modellers must have: -A natural talent and good skills in Z-BRUSH and preferably 3DS Max as well. -Character modellers must have the ability to create high-res sculpts as well as the source models (around 10,000 polys)... and of course enjoy making monsters! -An eye for detail. -Good communication skills enabling you to work in a team. -Ability to work to character designs. -Organisational skills and the ability to work to deadlines. If you think this sounds like you then please do contact us. There are exciting times ahead...! Salary: A Daily rate that benefits your skills and experience.

MaxScript Contractor

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The ideal candidate will have expert level knowledge of MaxScript for 3DS Max 2010 or later. The job will be on a contract basis (remote) and will require writing/editing of MaxScripts as standalone scripts as well as creating custom GUI to operate the scripts. Job will be assigned ASAP.

Maya Animators, Generalists for Feature Film

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The Third Floor, Inc. is seeking Shot Creators local to Montreal. By using the language of cinematography and animation in tandem to design the strongest possible sequences, a Previs Artist holds an impactful and highly collaborative role in the film-making process. Previs moves fast, making an artistic sketch of the film to come, yielding an enormous boost to the enthusiasm of a project in development, and aiding in the suspension of disbelief for audiences, producers, and directors. A Previs Shot Creator is responsible for piecing together elements, setting them in motion, and virtually filming them to create highly cinematic sequences. Nearly any aspect of a shot can be tweaked instantaneously to improve the composition or the timing of the action. Creating previs shots and sequences help to support the director's vision via appropriate use of camera movement, lenses, composition, staging, lighting, and editing. The ideal candidate will: - possess a strong sense of composition, animation timing, and basic storytelling. - be team oriented and able to take direction well from a supervisor - be adaptable, flexible and accepting of change, often tossing out ideas and starting anew. - have Knowledge of cinematic language and camera terminology Software Utilized: Maya Adobe After Effects, Motion Builder a plus Please send inquiries to jobs@thethirdfloorinc.com On-line reels and links to websites are welcome. Please also include a shot breakdown showing specifically what you contributed to each shot/sequence. No phone calls, please.

Professor of Animation and Visual Effects

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Full-Time Professor of Animation and Visual Effects Duties & Responsibilities: Teach at the Computer Science Department in the bachelor and/or graduate levels. Contribute to the internationalization of academic activities of the Bachelor of Animation and Digital Effects program. Develop research and/or consultancy projects in the field of Animation, Visual Effects, Videogames or related areas. Advise and supervise students work. Basic Qualifications: MFA or terminal degree in Animation, Visual Effects, or related areas. Teaching experience desired. Professional experience desired. Additional Qualifications: Ability to create a professional network linked to the best research and knowledge generation projects. Competent in: Expert in his/her field, Personal Integrity, Works Collectively, Open to a Globalized World, Posses the tools and knowledge to carry out investigation in his/her field and Competent as a Professor. Application Information Nominations and applications must include current resume and cover letter and should be sent by email to: Alejandro Garza, E-Mail: alejandro.david.garza@udem.edu.mx

3D Artist - Stills

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Bewerbungsfrist: 05. März 2013 Ansprechpartnerin: Frau Inga Christensen The Scope Wir sind ein kleines CG-Photography Studio und produzieren preisgekrönte Full-CG Bilder für internationale Firmen und Agenturen. Dabei arbeiten wir direkt mit Fotografen, Designern, Art Direktoren und anderen Experten zusammen, um besondere Bilder zu erstellen. Unsere Hauptwerkzeuge sind Maya und Maxwell. Dazu kommen weitere Programme wie Modo, ZBrush, Mari, Vue und Photoshop. Wir testen ständig neue Software und erarbeiten bessere Techniken um unsere Arbeiten nach vorne zu bringen. Wir geben uns nur mit besten Ergebnissen zufrieden. Das Studio Wir bieten einen Arbeitsplatz in einem Studio mit modernster Hard- und Software-Ausstattung und angenehmer Arbeitsatmosphäre. Unsere Räume sind darauf ausgelegt für Mitarbeiter und Kunden eine produktive Umgebung zu schaffen und die Arbeitsabläufe optimal zu unterstützen, so dass alle ihr Bestes geben können. Wir glauben, dass man nur so optimale Ergebnisse erzielen kann. Das ständige Lernen gehört bei uns zur Unternehmenskultur. Dies unterstützen wir mit Videotraining und einer ständig wachsenden Fachbibliothek. Wir wollen keine 3D-Fließbandarbeiter, die nur Knöpfchen drücken, sondern Mitarbeiter, die das gesamte Bild im Blick haben und mitdenken. Wir arbeiten als Team eng zusammen und jeder hat die Möglichkeit seine individuellen Stärken einzubringen und sich ständig weiter zu entwickeln. Dein Job Ab April/Mai suchen wir einen 3D Artist zur Verstärkung unseres CGI-Teams. Maya und Maxwell sind unsere Hauptwerkzeuge; daher sind gute Kenntnisse dieser Programme unser wichtigstes Kriterium. Daneben sind Erfahrung in ZBrush, Mari, Photoshop oder Vue von Vorteil. Du hast neben einem guten Auge für Farben, Proportionen und Design, Lust auf Neues und eine damit einhergehende stetige Lernbereitschaft. Ein Blick für Details und Spaß beim Lösen von kreativen und technischen Problemen liegen in deiner Natur. Idealerweise hast du ein Studium in Architektur, Design oder einem anderen gestalterischen Fach absolviert. Darüber hinaus hast du ein starkes Interesse an Fotografie, Architektur, Kunst und Design. Wenn du dich angesprochen fühlst, dann sende uns deine vollständigen Bewerbungsunterlagen mit Gehaltsvorstellung zu. The Scope GmbH & Co KG Große Theaterstr. 1 20354 Hamburg 040 7070 819 0 jobs@the-scope.net

3d Designer

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Need some one great at 3d design for characters, textures, and in game objects such as the environment.
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