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3D Architectural Illustrator Needed

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Chameleon Power, Inc. is interested in hiring a 3D Architectural Illustrator with skills per the below job qualifications. This is a full-time position, however freelance artists are encouraged to apply. Located in Novi, MI we are a world class visualization software company and developer of innovative, high technology web and mobile software for home improvement companies worldwide.

Responsibilites:
•Rapidly construct accurate high quality, realistic 2D and 3D renderings
•Create a variety of exterior and interior architectural 2D models, 3D models, and renderings from massing and master planning through design development
•Execute images from the initial concept to the final upload
•Develop renderings to include lighting, shading, shadowing and entourage
•Actively contribute to visualization process
•Support IT and related software unique to the position

Qualifications:
•Bachelor's Degree in Graphics, Architecture, CAD, Computer Science or a related discipline
•Proficient in using latest versions of CAD.
•Minimum 3 years’ experience in 3ds Max or Maya, Mental Ray or V-Ray, and Adobe Creative suite
•Must be MS Windows/Office proficient
•Highly organized, detailed oriented and able to multitask in a fast paced environment- deadline driven with a sense of urgency
•Ability to work independently with minimal supervision as well as within a team, proactively seeking feedback and providing recommendations
•Animation skills a plus

Softimage ICE Coder Freelancer Hourly Basis

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Hi,
I'm looking for a Softimage ICE coder who can help me completing upcoming tasks on hourly basis.

Regards,
Frank

VFX Artist/Supervisor needed

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Small production company in Venice is in need of a VFX artist who can also act as our post VFX supervisor. Background in rotoscoping, green screen compositing, and after effects is a must. This isn't a big budget project, but might be right for a skilled artist who is looking to expand their supervision credits. THIS IS A PAID GIG. A 5 maximum day rate is possible or a project rate can be negotiated. Candidate must have their own Apple based machine, Adobe CS6 and be willing to travel to our Venice beach office.

Would be ideal if candidate has previous post-VFX supervisor experience. Nuke and a motion graphics background would be a plus.

Company is actively doing work for Discovery and previously done work for Machinima and other new media companies. Please submit reel and resume. No cover letter necessary.

THIS IS TIME SENSITIVE.

Glass Canvas Productions Ltd (London) is looking for a full-time 3ds Max artist

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Glass Canvas is a London-based company specialising in architectural visualisation. We currently have an opening for a dedicated Autodesk 3ds Max modeller. This position is ideally for someone with 1-2 years’ experience of working within a visualisation or architecture studio. The candidate should possess excellent technical modelling skills which will be put to the test during interview process! Your typical workflow will be to take architect’s drawings, extract the useful layers, bring them into 3ds Max and model the building and/or environment. An alternative workflow might be that you are given a 3D model by the architect or client (SketchUp format the most common), which you will have to turn into something usable from a visualisation point of view. A basic knowledge of texturing and lighting is useful but not essential. Salary £20k-£26k.

The job is only offered for applicants who can commute to our studio in London, situated in Kings Cross Quarter.
If you are interested in applying for this position, please send your CV and portfolio to careers@glass-canvas.co.uk

You can find our web site at http://www.glass-canvas.co.uk/

We look forward to hearing from you!

3D Retail Designer

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Senior 3D Retail Designer
Experience Your Career in 3D!

Our client is a global leader in innovative retail environment design serving Fortune 100 clients in the cosmetics, automotive/transportation and grocery channels.

High profile, challenging position in dynamic high-energy environment. Opportunity to work with an extraordinarily talented team, and access to the latest tools and technology onsite.

Qualities: thought leader, mentor, high energy, autonomous, creative, ability to present to clients and internal teams.

Software: Autodesk 3DS Max 2013 and Adobe CS6: Photoshop, Illustrator (proficiency). Vray and Solid Works knowledge a plus.

Responsibilities:
Use Retail Science, consumer insights and your creativity to develop retail environment design concepts that resonate with consumers, drive specific behaviors and deliver measurable ROI.
Work closely with the insights, marketing, graphic and sales teams and independently, to develop breakthrough creative ideas.
Conceptualize, create plans, designs, and produce a wide range of specialized graphic and/or illustrative material against a set strategic brief.
Present ideation and concepts to internal staff, and external clients.

Ideal Candidates:
Degree in industrial design, architecture, interior design or related discipline
At least 6 years of success in 3D modeling to design innovative displays or retail environments.
Strong verbal, interpersonal communication and presentation skills.
High energy and ability to work collaboratively in a fast-paced environment.
Committed to working flexible hours to complete assignments, meet aggressive client deadlines and adapt to changing priorities.
Willing and able to travel up to 10%.

Salary range: 80–100K+
Apply through our registration page at the link below for consideration.

Samples of work: website or links must be included. Call Karl Heine for further insight 646-580-7758. Visit our website for more information on our firm.


*Placement Rewards for a direct fulltime placement referral. iPad2, iPhone, iPod, Lynda.com (one year subscription) or a Noble Desktop Gift Certificate.

Lot of jobs in VFX

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A bunch of jobs in VFX. Recruiting anywhere in the world. Check the website for more details.

Associate VFX Artist - Crystal Dynamics

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To Apply Click Here: http://jobvite.com/m?3Ribagwf

Position Summary:

Crystal Dynamics is looking for an outstanding and talented Visual FX Artist to work with our development team on creating world class action adventure games, such as the latest in the award winning Tomb Raider franchise. The successful FX Artist needs to have experience with particle editing, texture creation and real-time materials and will have both a strong creative and technical background. This VFX Artist with be able to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving, and will be able to partner with multiple disciplines to meet project specific needs. He or she will be able to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands.

Essential Duties:

Create high quality textures and meshes using tools such as Photoshop, After Effects, and Maya
Work with real-time materials
Work with Fluid package to create pre rendered sequences and real-time flipbooks.
Create all aspects of in game VFX from atmosphere to large destructive events
Communicate with Artists, Designers, and Programmers to work through artistic and technical challenges
Evaluate and initiate processes and features needed to improve and streamline production

Competencies, Skills & Knowledge:

Be a self-motivated problem solver
Understand working within a real-time game engine’s limitations
Understanding of the principles of art and animation
Ability to multi task and give accurate time estimates
Ability to meet strict production deadlines
Excellent communication, interpersonal, and organizational skills
Work both as a member of a development team and individually with minimum supervision

Essential Requirements:

At least 1 year of video game industry experience in a related position
Experience with particle editing in a 3D application or an in-game engine
Willingness to work with a proprietary particle tool

Pluses:

HLSL shader creation experience
Animation experience
Environment art experience
Experience developing for Xbox One and/or PS4

* A portfolio related to visual effects is required to be considered for this position.

3D Software Development

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We are always looking for people with the skills, special talents, and character to go beyond simple job descriptions.

We’re presently looking for specialists in 3D Software Development marketplace for Maya, 3ds Max and XSI Lightwave you'll be developing a plugins for the appropriate software for our clients are you must have clear view and understand of the concept of the software being used by our clients.

We would like to hear anyone around the word.


Senior Visual Effects Artist

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Crystal Dynamics is looking for an outstanding and talented Senior Visual FX Artist to work with our development team on creating world class action adventure games, such as the latest in the award winning Tomb Raider franchise. The successful FX Artist needs to have Senior level expert experience with particle editing, texture creation and real-time materials and will have both a strong creative and technical background. This VFX Artist with be able to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving, and will be able to partner with multiple disciplines to meet project specific needs. He or she will be able to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands, and should be able to work under minimal supervision and under urgent timelines.

Join now to be part of our VFX team in our Redwood City studio, just south of San Francisco. Benefits for this fulltime position include competitive salary, health insurance options to suit all lifestyles, generous paid time-off, as well as other studio and corporate perks, such as a free gym and discounts on games and goodies.

* A portfolio related to visual effects *including examples of game VFX* is required to be considered for this position.

Essential Duties:
Create high quality textures and meshes using tools such as Photoshop, After Effects, and Maya
Work with real-time materials
Work with Fluid package to create pre rendered sequences and real-time flipbooks.
Create all aspects of in game VFX from atmosphere to large destructive events
Communicate with Artists, Designers, and Programmers to work through artistic and technical challenges
Evaluate and initiate processes and features needed to improve and streamline production

Competencies, Skills & Knowledge:
Strong art and animation skills, including design, composition, weight arcs and overlapping action
Self-motivated problem solver
Understand working within a real-time game engine’s limitations
Understanding of the principles of art and animation
Ability to multi task and give accurate time estimates
Ability to meet strict production deadlines
Excellent communication, interpersonal, and organizational skills
Work both as a member of a development team and individually with minimum supervision

Essential Requirements:
At least 5 years of video game industry experience in a related position
Film experience may be considered in tandem with some game development experience, provided there is a strong displayed understanding of the constraints of creating VFX in a real-time game environment
Experience with particle editing in a 3D application and an in-game engine
Willingness to work with a proprietary particle tool

Pluses:
HLSL shader creation experience
Animation experience
Environment art experience
Experience developing for Xbox One and/or PS4

Fulltime Mid/Senior Level 3D Interior Visualizer Designer – Kingdom of Bahrain

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Multi-discipline Architectural/Interior design firm established in 1990; seeking talented 3D Interior visualizer/ designer preferably hospitality interiors to join our team at Kingdom of Bahrain.

Requirements & Responsibilities:

•Minimum 2-3 years of experience in Architectural/ Interior organizations.
•The ideal candidate should be a self-driven and be able also to work with minimum supervision.
•The ability to meet deadlines and quality expectations.
•The ability to read and understand architectural drawings.
•Very good English communication Skills.
•Excellent 3D modeling skills (Regardless the Software).
•Excellent Photoshop, Autodesk 3D Studio Max, and V-Ray knowledge.
•Additional software skills are a plus, particularly SketchUp, Revit and other rendering and post-production software’s.

Successful Candidates shall be entitled for three (3) month probation period, before signing contract.

Please send us your resume and sample of your works plus links to any online featured work to jobs.seeker67@gmail.com

No Agencies Please.
Best of Luck.

Smoke Finishing Artist

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We are looking for talented Smoke Finishing Artists who can do touch up and beauty work. Smoke 2013 (On Mac). Freelance, hourly, rate negotiable. Please send over your resume and reel to mark.futa@antfarm.net


Character TD Maya

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We are looking for a talented and experienced Maya Character Rigging Artist (minimum 2-3 years industry experience).

Requirements :
-Demo reel demonstrating excellent body and facial deformations, animator friendly controls.
-Experience developing an Auto rig, scripting tools.
-Mastery of Maya, some knowledge of Softimage a plus.


Based in Montreal, SHED is a highly creative and passionate VFX and postproduction company bringing expertise and excellence to commercials, film and television.
Our flock of talented and dedicated artists keeps pushing the boundaries to make every project innovative, visually exciting and a step above expectations.

We apologize, but due to time constraints, only selected candidates will be contacted.

Mid / Senior Level Architectural Digital Artist

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Elkus Manfredi Architects is founded on the conviction that the best work results from a collaborative partnership with clients and colleagues. We are seeking talented architects and designers who share our convictions and core values: client service, design excellence, and a collaborative spirit.

We are seeking a digital artist with strong design skills and exceptional rendering skills, from photo-realism to digital painting. The position requires: flexibility in handling multiple projects; working as part of a team; and project experience developing interior and exterior views of complex commercial projects. Experience with architectural animations and video compositing is desirable, but not required. The ability to vary workflow and style according to the scale and time constraints of the project is of the utmost value.

Required:
Bachelor of Architecture or similar degree plus three (3) years of continuous experience in the production of architectural renderings.

A portfolio should demonstrate artistic judgment and the sophisticated presentation of photo-realistic and/or digitally painted computer renderings. The work product should be compelling digital 3D imagery conveying design vision for use in graphic presentations to clients and public agencies.

Software proficiency:
3D Studio Max with VRay is preferred, but Mental Ray will be considered, as well. Post production skills in Photoshop will be highly regarded.

A working knowledge of AutoCAD, Revit, Sketch-Up, and Adobe CS5 are desirable. After Effects and/or Premiere experience would be considered a valuable bonus skill-set.

The work at Elkus Manfredi Architects is diverse, complex, and challenging. We look for candidates who embody the highest degree of diligence, integrity, and professionalism. We offer a competitive salary and excellent benefits along with a collaborative, friendly working environment. If you are interested in a career with Elkus Manfredi, please send a cover letter, resume and work examples to Alison Gillies AIA LEED AP, Vice President, Director of Project Management at careers@elkus-manfredi.com. Elkus Manfredi Architects is an affirmative action equal opportunity employer.

Freelance Maya 3D generalist needed in-house in NYC

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Freelance Maya 3D generalist needed in-house in NYC

Looking for a Freelance Maya 3D generalist to work in-house at our ad agency in Soho, NYC. We need someone who is quick, efficient, and can work under pressure to produce high quality work, with at least 3+ years professional experience. Must have an amazing reel (if you’re not sure, do not apply).

Must be an expert in animation, modeling and texture/UV mapping. You should have a good understanding of rigging, dynamics, rendering and lighting(mental ray). We use Maya, with zBrush, RealFlow, Vue, Daz Studio, etc. AfterEffects, Photoshop and a sense of humor are a big plus.

This is an freelance job to work on-site in New York City only – no telecommuting.

First Level Support VFX Department (m/w) Windows | Stuttgart

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Zu Verstärkung unserer IT Abteilung suchen wir ab sofort einen First Level support Techniker mit Spezialisierung auf VFX basierte Applikationen.



Aufgabengebiet:

• Analyse und Behebung von Fehlern und Problemen aktueller 3D und Design Software

• First Level Support für Anfragen bezüglich der oben genannten Software

• Software und Plugin Verteilung und Aktualisierung



 

Erwartungen:

• Sicherer Umgang mit Windows (Windows 7)

• Erfahrung mit Adobe [Master-, Production Premium-Edition], Autodesk [3DS-Max], diversen Plugins

(Berufsumsteiger sind ebenfalls willkommen)

• Flexibilität, Eigeninitiative, Verantwortungsbewusstsein und Teamfähigkeit - das Übliche halt

• Eigenständiges Erarbeiten der Lösungen, Statusrückmeldungen

• Schnelle Reaktionszeit, Belastbarkeit, wenn Murphy wieder zuschlägt

• Kommunikation (vorwiegend per Mail) auf deutsch und englisch mit Softwareherstellern

• Überlegungen zur dauerhaften Verbesserung der Technikstruktur, Prozessoptimierung

 

Von Vorteil, aber nicht zwingend notwendig:

• Erfahrung mit „Python“ Programmierung




Über uns:

Wir sind ein reines Windows-Haus, vorwiegend mit DELL-Hardware und agieren weltweit als Dienstleister im Bereich der digitalen PostProduction [3D-Animationen, VFX, etc.]

Der Umgang ist locker und die Leute recht jung - Durchschnittsalter 30 +/- 6 Jahre. Getränke sind umsonst, die Firmenlage zentral, die Büros intern über 2 Etagen zu erreichen.

Wir sind sehr technikorientiert, dementsprechend wird die Soft- und Hardware regelmäßig auf den neusten Stand gebracht.



Aussagekräftige Bewerbungen bitte an adminjob@unexpected.de

Lead Flame Artist

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We are looking to hire the best talent for the Technicolor Shanghai studio, to be a part of creating the best visually creative work in the advertising industry.

There is currently an immediate requirement for talented Lead Flame Artist to work out of the Technicolor studio in Shanghai.

We are looking for experienced, technically strong, creative VFX artist able to lead projects and work closely with clients, directors and other VFX artists.

Skills & Experience:

Very experienced in all aspects of compositing, from green screen to 3D comp
Be visually creative and organised with an excellent knowledge of visual effects techniques
Pro-active and an excellent communicator
Client friendly – able to engage with Directors and agency creatives from initial meetings through to final delivery
Capable of nurturing junior artists
On-set supervision – experience in the supervision of a shoot for all VFX requirements
An excellent and complete knowledge of Autodesk Flame.
A good knowledge of Sapphire/Tinder sparks for Flame

Pipe Dreams 3D, Inc. Seeking Animators

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At Pipe Dreams 3D Inc. we predominantly work on research animatics and TV commercials for the advertising industry, on such campaigns as Unilever ‘Comfort’, SC Johnson ‘Toilet Duck’ and ‘Scrubbing Bubbles’ etc…

So... we are looking for 3DS Max Animators.

If you do have the skills listed below then we would be happy to hear from you…

- Must be able to work on site in our Chicago studio.

-Animation skills in 3DS Max is vital.

-A raw natural talent and keen, observational eye for animation.

-Good communication skills that enable you to work in a team.

- Experience with Mocap and tidying mocap is a huge plus.

If this sounds like you then please do contact us, and please reference the forum you saw this job post…

Please include Resume and Reel
Salary: A Daily rate that fits your skills and experience.
www.pdproductions.com
Email: USAenquiries@pdproductions.com

3D Artist

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requirements:

- proficiency in Maya or any other equivalent 3D application (3D Max, Softimage), Proficiency in Photoshop, general knowledge in Zbrush
- ability to read and write documentations in English
- Degree in art\computer science or equivalent experience
- strong knowledge in composition, camera aesthetic and color theory
- ability to work in team, quick learning
- Alexandria resident or willing to relocate


is a plus:

- background in game assets technical aspects, game engine experience (preferred in Unity)
- skills in related plugins and apps (NDO2, Crazy bump..etc)
- skills in traditional Arts, Architecture or industrial design
- coding skills

Game Designer

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requirements:

- proficiency in designing game environment and characters, creating a story telling designs using both digital and traditional approaches
- ability to read and write documentations in English
- Degree in art\computer science or equivalent experience
- strong knowledge in composition, camera aesthetic and color theory
- ability to work in team, quick learning
- Alexandria resident or willing to relocate

is a plus:

- General CG skills (modeling, animation, illustration.. etc)
- skills in fashion design, Architecture or industrial design

Visualisation Artist

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Foster + Partners is an internationally acclaimed architectural practice whose work embraces everything from product design to city master planning.

This is an opportunity for ambitious and talented individuals to work with an outstanding, multi-national, architectural team on an exciting portfolio of international projects.

The Visualisation Department is looking for various talented Digital Artists for their expanding team. The roles include working with the architects and designers to create exciting and emotive images, film and interactive presentations with an emphasis on artistic style and rapid turnaround, while maintaining a high standard of quality.

Positions available are as follows:

3d Generalist
Motion Graphics Artist
Character and Crowd Artist
Digital Compositor
Technical 3d Artist

The artist should have a comprehensive knowledge of 3d software and experience using rendering engines. A basic understanding of a 3D and Film pipeline is an advantage. An ability to demonstrate strong Visual skills with attention to detail, composition, light, colour and form.

In depth knowledge of at least one or more of the following software required:

3ds Max / Maya
Vray / Mental Ray / Maxwell Render / Arnold / Vue
Photoshop
After Effects
Nuke
Premier
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