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Environment TD

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Environment TD - Contract NSC Creative requires a highly skilled Environment Technical Director to work on current projects. We are especially looking for someone who has experience with creating foliage, landscapes and vegetation on a large scale. Requirements At least 3 years experience as an Environment TD Ability to interpret Concept Art and translate this into high-end photo real CG environments Excellent 3D skills in 3dsmax Knowledge of VUE preferable Matte painting skills a bonus Experience with lighting and scene setup for high-end compositing workflow Knowledge of 3D production pipelines and ability to follow naming conventions is essential 3 month contract (dependant on start date) with potential for future work. Required to work on-site, Leicester, UK. Salary is dependent on experience. We need someone with a passion for creating original and awesome CG. If you want to work on projects a bit different than the norm and an opportunity to be more than a cog in a big machine get in touch now. Send your Showreel, CV (please include current salary) and 3 stills of your best work along with a brief cover letter saying why you should get the job to: sarahb@spacecentre.co.uk or Sarah Bird, Personnel Manager National Space Centre Exploration Drive Leicester LE45NS Please avoid large attachments via email; vimeo and dropbox are your friends. Closing date: 12pm 16 August 2013 Interviews will be held 19-23 August 2013 Applicants MUST be eligible to work in the UK Please state the role you are applying for in your cover letter No agencies

Freelance 3D Modeller/Texture Artist

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Freelance 3D Modeller/Texture Artist NSC Creative requires a highly skilled 3D Modeller and Texture Artist to work on current projects. It is essential that you can demonstrate the ability to work effectively via remote direction and have your own hardware and software setup. Requirements Ability to interpret Concept Art and translate this into high-end 3D models and environments Ability to create high-end architectural style assets 3dsmax file format deliverables preferred but Maya/FBX is acceptable Knowledge of Vray shader networks is preferable Highly skilled in UV Mapping and Texturing Ability to deliver tasks on time for review and approval by CG Supervisor Please send your Showreel, CV (please include day rates) and 3 stills of your best work along with a brief cover letter saying why you would be a great addition to our network of freelancers to: sarahb@spacecentre.co.uk or Sarah Bird, Personnel Manager National Space Centre Exploration Drive Leicester LE45NS Please avoid large attachments via email; vimeo and dropbox are your friends. Closing date: 12pm 16 August 2013 Interviews will be held via Skype Video 19-23 August 2013 Please state the role you are applying for in your cover letter No agencies

Machine Control Room (MCR) Operator

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VFX/Design company Smoke & Mirrors is looking for an MCR Operator. Job requires someone who has great attention to detail, patience, ingenuity, stamina, flexibility, and cheerfulness even when away from sunlight for long periods of time. Knowledge of Flame/Smoke systems as well as Nuke, Backdraft, Mac OS X, Linux, and Windows is required. This job is at our SOHO NY, USA office. General responsibilities include: --QCing media for approval and delivery. --Converting media to delivery specs. --Laying off media to tape. --Prepping client media for Resolve, Softimage, After Effects, Flame, etc. --Installing and updating software and plugins. --Maintaining storage and license servers. --Providing general IT support. Great benefits. Salary depends on experience. Please send resume to: employment@smoke-mirrors.com. No phone calls please.

Facerobot Artist

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We are looking for somebody familiar with Facerobot to assist on a pitch for the facial animation of a well known recording artist for a music video. If the pitch is successful, the artist will have a paid position overseeing 70 facial animation shots using Mocap data, and audio files to help in assisting with the facial animation.

CG Artist

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Whirlpool is the industry leader in the manufacturing and marketing of home appliances. Whirlpool is a global company and markets Whirlpool, Maytag, KitchenAid, Jenn-Air, Amana, Brastemp, Bauknecht, Consul and other major brand names in more than 170 countries around the world. Whirlpool is a company that creates innovative solutions and products to meet consumer needs. As a result, we have been recognized as one of the world’s 100 most innovative companies by Business Week magazine and the Boston Consulting Group. Additionally, Whirlpool Corporation was ranked among the Top 20 Innovators in Consumer Products by The Patent Board and has been consistently ranked as one of the Top 20 Companies for Leaders by Hewitt Associates and Fortune magazine. Our unique business strategy provides us with an unmatched leadership position and ability to build and sustain loyalty to our brands. Our strategy allows us to move with greater speed to better serve our trade customer and end consumers around the globe. Currently, we are seeking qualified candidates for an Multimedia Designer/CG Artist opening to join our Global Consumer Design Visualization Studio organization. As a Multimedia Designer / CG Artist you will be part of a team that devolops a variety of influential visual communications of Design throughout the development of our products. In this roll you will work with our Industrial Designers and be responsible for creative storying, planning, leading, and executing the creation of digital renderings, animations, and interactive presentations for a variety of purposes. See the contact website for application process. Email

3D Artist/Visualiser

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We are a small creative studio specialising in photorealistic 3d visualisation. We work with architects and designers to create high quality visual imagery. We are looking for a talented 3D artist/visualiser to join our team based in Surrey, UK. Your role will be to work closely with clients to create beautiful and detailed renderings. The work will involve creating both interior and exterior environments. Immediate start preferred. We are looking for someone who is passionate about their profession, and is capable of working under challenging deadlines. The majority of visuals will be interiors, so you will need to have good experience with interior lighting and high quality material reproduction. You must meet the following requirements: ● proficient in 3Dsmax, Vray, and Photoshop ● be able to understand and interpret 2D architectural drawings ● an ability to create both interior and exterior renderings ● must be able to manage your own time and projects effectively ● work under your own initiative and problem solve effectively ● have an understanding of the design process and be flexible ● be able to meet strict deadlines ● be able to follow instruction effectively ● fluent in English and be able to liaise well with clients ● eligible to work in the UK Candidates should be based in London or Surrey. Applicants should email the following to jobs@spectrastudios.co.uk : ● 10 best examples of you work, showcasing both interior and exterior ● CV ● Salary expectations Deadline for applications 6th Sept 2013

Docent 3D Studio Max Architectuur en Interieur design

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U hebt een grondige kennis van volgende vakgebieden: - AutoCAD 3D visualisatie architectuur Ons aanbod - Lesopdracht in een ondernemende & dynamische organisatie - Interne docentenopleiding wordt voorzien - Concrete aanbod omvat: 88 uren of 24 sessies te geven in avondopleiding te campus Neerpelt - Start dringende opdracht: in samenspraak Solliciteer Vacature mag verzonden worden naar Ludo.Guisson@syntra-limburg.be

3d Graphic designer

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This profile Created for my present working Company. It a Very Good Company.

We are Looking for 3d Graphic Designer with following Skill Set.

3d modeling with mesh topology, mesh optimization, Low poly and High Poly modeling.Complete knowledge of Engineering (Aircraft's) and Organic Modeling.
Lighting , Material and Shade and Animation Techniques,
Complete Knowledge of V ray or Mental Ray Render engines.
Mesh Unwrapping,Create Photo realistic Texture and Texture Backing.
Character Modeling, Rigging, Human Anatomy and Character Animation.
Constraints and Reactor.
Knowledge of Compositing, Audio and Video editing.
Knowledge of Any Game Engine is Additional (Unity or Blender etc..).
Willing to Work with in target, Candidate should be Dedicated and Ready to work in Multitasking. We expect the Candidate should be in Multitalented.

Software Skills: 3ds max,Photoshop CS3,Flash CS3, Any Video Editing software, After effects or Combustion,Sound forge or Audacity.
Addition of Maya, Blender 3d, Unity 3d, Auto CAD.

Salary: Depends on Experience and Market Standard

Interested Candidates please send your CV with your samples to shanmuga.akjv@gmail.com

Smoke Artist

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Looking for a solid freelance Smoke artist to work on national commercial projects in our Dallas, TX studio.

Hourly or day rates depending on the project length.

You must have a minimum of 3 years experience on Smoke, be proficient at conforming, editing, color and compositing.

Smoke on Mac 2013 knowledge is preferred. Resolve 9 knowledge also a plus.

Excellent client skills and attention to detail is a must.

This could lead to a full-time position if you prove to be a good fit for our company.

This is an excellent opportunity for ambitious and motivated candidates.

MCR Op/Flame Assist

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Duties include:
Assisting Flame/Smoke Artists with day to day operations
Prepping media for sessions including Slates, Titles, Files and Graphic Elements
Maintain and Perform Flame Archives
Perform regular backups of workstations
Transcode/Convert media
Patching Decks and Machines
Create and QC all digital deliverables for reviews and final
Work closely with Producers and Clients on project management

Must Have Experience using the following:
Panasonic D5, Sony HDCAM SR, Sony Digitbeta

Working knowledge of:
Photoshop, Illustrator, After Effects, NUKE
Final Cut Pro, Compressor, Episode
Quicktime Pro, DVD Studio Pro, Toast
FTP Programs such as Cyberduck, Fetch, and Filezilla

Must Have:
Expert Knowledge of HD and SD Video formats.
Expert Knowledge of file formats and compression methods / practices
Ability to troubleshoot
Must be able to multitask
Excellent communication and Organization Skills
Must be able to work well under pressure and meet deadlines

Motion Capture and 4D Scanning Technical Supervisor

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We are changing how 3D shape and motion are modelled and captured by developing new 4D capture systems and software. The role of the Motion Capture and 4D scanning Technical Supervisor is to manage all aspects of our evolving hardware and software systems. You will work directly with researchers on the development and use of these systems for capturing the 3D shape of the human body in motion.

4D: Traditional motion capture only measures sparse points on the body and animations using mocap tend to lack realism. 3D scanning produces detailed and realistic 3D shape but lacks motion. Our 4D solution captures detailed human shape in motion. The resulting 4D scans provide the foundation for basic research on 3D shape modeling and tracking and a new direction for realistic animation.

Our Institute: Join us at the Max Planck Institute for Intelligent Systems in Tübingen, Germany. We are a fast-growing center of research excellence in computer vision, robotics, and machine learning. Our research seeks to understand mathematical principles of intelligent systems. This involves analyzing and modeling, but also building such systems.

Your Role: The Perceiving Systems Department is already home to the most highly detailed 3D BodyScanner in the world, a groundbreaking 66 camera custom system. We are currently building a new custom 4D system to capture the human body in motion. It will provide unprecedented details about human shape and dynamics. We regularly capture thousands of scans with our current system and the 4D system will produce petabytes of data. You will work with a team of researchers, programmers and technicians to build, support, expand and use these systems for basic research on human body shape and motion.

Responsibilities:

Support the group's capture facilities, current and future.
Develop custom software for scan processing and analysis.
Plan and set up capture sessions and experiments.
Manage 4D shape and motion capture databases.
Be the go-to person for scanner calibration, configuration and integration.
Work with scientists and students on basic research, large-scale data capture, and novel applications.
Develop tools and techniques to view and work with 4D data.
Desired Experience:

Advanced degree or hands-on experience in motion capture, computer vision, or graphics.
A desire to help shape the future of motion capture.
Experience with multi-camera capture systems, standard mocap systems, scanners, etc.
Experience with the foundations of synchronization, camera calibration etc. is highly desirable.
Strong systems, scripting and programming skills.
Strong written/spoken English


Salaries will be based on previous experience according to TVöD guidelines. This is a full-time position. An initial contract will be offered for 2 years. The Max Planck Society is committed to employing more handicapped individuals and especially encourages them to apply. The Max Planck Society seeks to increase the number of women in areas where they are underrepresented and therefore explicitly encourages women to apply.

The position will be open until filled or no longer needed. Applications received before October 15th, 2013 will be given preference.

Contact:
Candidates should send their PDF application quoting the reference number 39.13. in English via e-mail to Ms. Ballmann at personal@vw.mpi-stuttgart.mpg.de
More information about the Tübingen site of our institute can be found at is.mpg.de/ps. Multiple positions are available and will be open until filled or no longer needed. If you prefer to send a hardcopy application, you may do so. Please address it to:

Max Planck Institute for Intelligent Systems
Gemeinsame Verwaltung
Heisenbergstr. 1
70569 Stuttgart

Unity3D Game Developer

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Looking for talented Unity3D Programmers. Please go to www.camber.com for details.

Motion CG Artist - Creature VFX Artist

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Pillar Entertainment is looking for a CG/Motion Graphics/Texture Artist to complete several scenes of their Sci-Fi Comedy Pilot, "Area 52".

"Area 52", helmed by Scott Maginnis and originally developed for the SyFy network, eagerly awaits an artist to build/texture/comp glimpses of a kind extra-terrestrial to complete our pivotal alien encounter.

Director Scott Maginnis:
http://www.imdb.com/name/nm0536103/?ref_=fn_al_nm_1

The position is unpaid; however, take advantage of this opportunity to showcase your work to industry development executives and media networks. Copy and credit will be provided. Additionally, when A52 goes to series, our CG Artist will be given first consideration for a staff position on the production.

Here is "Area 52", in its raw form without sound design, color or VFX.
https://vimeo.com/75364916
password : A52A52

And here is the encounter scene for your review.
https://vimeo.com/75367697
password : AAAlien

Please forward links to VFX reels, and to dually impress - download our alien's first encounter in the vehicle rearview mirror, and show us your vision! Enjoy, and we're excited to meet you...

Freelance Maya Artists needed on-site in NYC

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NYC - We are looking for a few amazing Maya artists to work freelance in our Imaging Department. Work is on-site at our Soho NYC location. We do a wide range work, everything from concept illustration to animation to hi-res photorealistic images.
Maya is a must, but ZBrush and strong Photoshop skills are a big plus.

Stage Render d'interni a San Pietroburgo (Russia)

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Stage di 3 mesi presso uno studio di design settore arredo. L’azienda è alla ricerca di un giovane laureato/a in architettura e interior design, specializzato nel rendering fotorealistico e concettuale d'interni ed esterni da inserire in un progetto di interior per uno dei suoi clienti (privati e aziende). La figura ricercata deve conoscere i programmi di progettazione Autocad 3D e 3D Max Studio / Vray per il rendering, il disegno tecnico manuale, sarà gradita la conoscenza della lingua russa.
L’azienda prevede un periodo iniziale di formazione (insegnamento delle basi: caratteristiche tecniche dei materiali, modalità di installazione, esigenze e gusti dei clienti ecc.) durante il quale lo stagista avrà anche possibilità di frequentare un corso della lingua russa (opzionale). Dopo tale periodo lo stagista parteciperà ad un progetto reale applicando le conoscenze acquisite contattando direttamente il cliente finale nella fase di preparazione e presentazione del progetto. Lo stage verrà retribuito in base alle capacità lavorative, saranno richiesti alcuni esempi dei vostri lavori. (progetti, render, disegni, ecc).
Per maggiori informazioni www.artaccademia.com

PIPE DREAMS PRODUCTIONS NEED 3DS MAX/MENTAL RAY LIGHTERS IN THE LONDON STUDIO

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At Pipe Dreams Productions we predominantly works on TV commercials for the advertising industry, on such campaigns as Unilever ‘Comfort’, SC Johnson ‘Toilet Duck’ and ‘Scrubbing Bubbles’ etc...
So... we are looking for 3DS MAX / MENTAL RAY LIGHTERS

If you do have the skills listed below then we would be happy to hear from you…


- Must be able to work on site in our LONDON studio.


- Lighting with Mental Ray in 3Ds Max. Also Shading in 3Ds Max would be a huge plus.


-A knowledge of PFTrack would be helpful.


-A knowledge of V-Ray for future projects would be advantageous too.


- And if you can use Nuke too…? Well, then you are a genius.


If this sounds like you then please do contact us, and please reference the forum you saw this job post...
Please include CV and Reel
Salary: A Daily rate that fits your skills and experience.

PIPE DREAMS PRODUCTIONS NEED ANIMATORS IN THE LONDON STUDIO.

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At Pipe Dreams Productions we predominantly works on TV commercials for the advertising industry, on such campaigns as Unilever ‘Comfort’, SC Johnson ‘Toilet Duck’ and ‘Scrubbing Bubbles’ etc…

So... we are looking for 3DS Max Animators.

If you do have the skills listed below then we would be happy to hear from you…


- Must be able to work on site in our LONDON studio.

-Animation skills in 3DS Max is vital.

-A raw natural talent and keen, observational eye for animation.

-Good communication skills that enable you to work in a team.

- Experience with Mocap and tidying mocap is a huge plus.


If this sounds like you then please do contact us, and please reference the forum you saw this job post…

Please include CV and Reel
Salary: A Daily rate that fits your skills and experience.

PIPE DREAMS PRODUCTIONS NEED MODELERS IN THE LONDON STUDIO

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At Pipe Dreams Productions we predominantly works on TV commercials for the advertising industry, on such campaigns as Unilever ‘Comfort’, SC Johnson ‘Toilet Duck’ and ‘Scrubbing Bubbles’ etc…
So... we are looking for 3Ds Max Modelers and Character Modelers
If you do have the skills listed below then we would be happy to hear from you…

- Must be able to work on site in our LONDON studio.
- High competency in 3Ds Max is vital
- Should have Post Production Experience.
-Good communication skills that enable you to work in a team.

If this sounds like you then please do contact us, and please reference the forum you saw this job post....

Please include CV and Reel
Salary: A Daily rate that fits your skills and experience.

PIPE DREAMS PRODUCTIONS NEED GENERALISTS IN THE LONDON STUDIO

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At Pipe Dreams Productions we predominantly works on TV commercials for the advertising industry, on such campaigns as Unilever ‘Comfort’, SC Johnson ‘Toilet Duck’ and ‘Scrubbing Bubbles’ etc…

So... we are looking for 3DS MAX GENERALISTS.

If you do have the skills listed below then we would be happy to hear from you…


- Must be able to work on site in our LONDON studio.

- High competency in 3Ds Max is vital.

- The ability to turn your hand to most of the parts of the film making process: Modelling, animation, editing, compositing etc.

-A knowledge of PFTrack is a big advantage.

-Good communication skills that enable you to work in a team.


If this sounds like you then please do contact us, and please reference the forum you saw this job post...

Please include CV and Reel
Salary: A Daily rate that fits your skills and experience.

3D Modeler / Texture Artist Needed at Bohemia Interactive Simulations

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3D Modeler / Texture Artist Needed at Bohemia Interactive Simulations

http://www.bisimulations.com/

Location: Prague, Czech Republic
Department: Development

Bohemia Interactive Simulations (BISimulations) is the leading developer of game-based, 3D simulation and training software. Used by military and commercial industries throughout the world, the BISimulations product suite is the standard game-based platform for mission rehearsal and tactical training.

We are looking for fulltime 3D modeler / texture artist to join the development team in our Czech Main Office. A 3D modeler / texture artist takes real life photo references and turns them into fully fleshed models ready to be used in our engine. This process involves high poly and low poly modeling, UV mapping and texturing a model with further LODs creation and model configuration. Artists work closely with Designers on getting 3D assets into the engine.

Job Function:

- Accurately model and texture objects based on real life photo references. These can be anything from vehicles, buildings, people, props
- Taking a concept and pushing it all the way through the production pipeline, from modeling to texturing, to integration in our engine

Required Skills

- Have a minimum of 2 years experience in modeling and texturing objects using 3DS Max and Photoshop
- Have strong knowledge of advanced shading techniques and baking high poly models into low poly models
- Be familiar with effective polygon use, UV sets, mesh optimization, have great attention to detail
- Be comfortable with using custom tools and pipelines
- Be self-motivated and willing to learn new skills as required
- Meet deadlines as needed
- Work out of our Prague office (Czech Republic)
- Have good English language skills, both written and oral

Optional Skills

- Have knowledge of any scripting language, preferably MaxScript, O2 Script, JavaScript (Photoshop)
- Have experience using 3D sculpting programs (Mudbox)
- Be familiar with creating Armed Assault addons
- Be able to effectively skin character models
- Have experience from working in an agile project environment
- Have an active interest in computer game graphics and related technologies

What we can offer you

- Full-time employment
- A fantastic and fun working environment
- An attractive wage
- An opportunity to be part of a fast growing and exciting company that is at the cutting edge of gaming and simulation technology
- 5 Weeks Holiday

Applying

Candidates can apply at http://products.bisimulations.com/contact-us?select=job or by emailing art.jobs@bisimulations.com. Attach a resume and a PDF with samples of your work or include a link to your showreel/website.

We look forward to hearing from you!
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