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  • 02/25/15--11:31: Flame/Smoke Artist
  • Award winning Post House, with several high profile clients, requires Flame/Smoke Artist, minimum 5 years experience. Must be competent with graphics work, grading and compositing. Excellent client liaison skills a must, as well as the ability to think creatively under pressure and be actively involved in client pitches.

    We are a small tight knit team, hard working and friendly. We look forward to welcoming someone with the same mindset who will interpret this exciting, and very integral, role with their own unique strengths and idiosyncrasies.

    Send your CV, a brief covering letter and salary expectations to zung@luckycatpost.co.uk.

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    At Pipe Dreams Productions we predominantly work on TV commercials for the advertising industry, on such campaigns as Unilever ‘Comfort’, ‘Snuggles’, SC Johnson ‘Toilet Duck’ and ‘Scrubbing Bubbles’ etc…

    So... we are looking for 3DS MAX GENERALISTS.

    If you do have the skills listed below then we would be happy to hear from you…


    - Must be able to work on site in our LONDON studio.

    - High competency in 3Ds Max is vital. You should be able to model, set up scenes and know the 3Ds Max pipeline.

    -A knowledge of Tracking and/or Nuke is a big advantage too.

    -Good communication skills that enable you to work in a team.


    If this sounds like you then please do contact us, and please reference the forum you saw this job post...

    Please include CV and Reel

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  • 02/28/15--00:00: Imaging P.A.
  • About Us

    Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.


    Department: VFX

    Location: Vancouver


    About the Position

    As an imaging P.A. you set up render passes, prepares layers for rendering, monitor the rendering process and rendering submissions, and liaise with compositors on rendered elements. You must be eager to learn and develop your skills. You must have basic technical knowledge to analyse and solve problems that arise and be able to communicate with their team.

    Responsibilities

    Report regularly to the VFX supervisor informing him/her of any concerns
    Identify to the VFX supervisor problems that could potentially present with respect to timelines and delivery schedules
    Respect and adapt to the Nerd Corps system of data storage and retrieval through the use of the in-house software
    Make sure that all work done is accounted for and entered in the tracking system (SPARCX)
    Communicate to animators about elements that may be needed for their sequences
    Watch animatics of your episode for errors and shots missing composites; stay current with the show and what stage of production it is at
    Balance the creative needs, technical resources and time available
    Check Softimage XSI scene and set up render passes, layers and partitions for rendering
    Check render results and flag improper images
    Follow the creative direction of the production as communicated by the VFX supervisor
    Work with the senior staff of the VFX team to learn as much as possible about the methods and software used when compositing

    Qualifications

    Basic understanding of 3D texturing, modelling and lighting
    Basic understanding of compositing methods
    Creative with timing and colour
    Work well within the team
    Able to take directions and work independently
    Able to communicate creative and technical thoughts and ideas
    Able to multitask and prioritize
    Good at improvising and problem solving
    Thrive in a high-pressure, deadline-oriented environment
    Enjoy working in a team atmosphere
    Animation experience an asset

    Please APPLY at: https://hire.jobvite.com/j?aj=omLy0fwp&s=AreaAutodesk

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

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  • 02/28/15--00:00: Modeller
  • About Us

    Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.


    Department: Modelling

    Location: Vancouver


    About the Position

    As a modeller you will create rigs, geometry, UV sets and texture assets to be animated and used in production. You will be working in collaboration with the modelling team to create and deliver high quality 3D models for Nerd Corps’ TV shows, which are beloved by kids and highly regarded by the industry worldwide.

    Responsibilities

    For all asset types, create geometry that is consistent with the specific production guidelines and design as well as proper modelling fundamentals
    For all asset types, create UV sets and textures that are consistent with the design and adhere to production specifications
    Rig all asset types using existing production rigs
    Create basic rigs for props and sets
    Modify existing models to create new assets
    Ensure assets are built to achieve the intended animation performance requirements
    Ensure assets adhere to the established production guidelines and quality control
    Generate and submit approval images of assets that adhere to the established format
    Interpret and implement notes and feedback from directors and supervisors in a timely and qualitatively acceptable way
    Ensure work orders are kept up to date on a daily basis
    Complete all work assigned within the scheduled timeframe and in an efficient manner
    Participate in modelling meetings and adjust/refine models as indicated by the modelling supervisor or modelling department head
    Anticipate, communicate, and troubleshoot any creative or technical issues with assistance from key stakeholders
    Actively participate in production-related meetings by offering thoughts and ideas
    Assist with and complete production-related assignments
    Keep current on modelling techniques and technology
    Ensure that the modelling supervisor/modelling department head’s instructions are carried through
    Recommend any team training needs to modelling supervisor
    Carry out duties in a professional and positive manner
    Be a positive and creative force on the team

    Qualifications

    3+ years of experience in animation or film industry
    Degree/diploma in fine arts or modelling or equivalent experience
    Working knowledge of the Windows operating system
    Working knowledge of Photoshop or other high-end 2D painting program
    Experience with 3D modelling, rigging, shaders and texturing
    Experience with SoftImage XSI and/or Maya
    Strong problem solving skills
    Able to take direction, collaborate, and be a team player
    Ability to communicate in a professional and positive manner
    Able to communicate creative and technical thoughts and ideas
    Able to multitask, prioritize and manage time efficiently
    Able to work alone and collaboratively, often with multiple tasks and under deadline pressure
    Encourage feedback and new initiatives
    Able to adapt to multiple show styles
    Must be open to direction and able to embrace change

    Please APPLY at: https://hire.jobvite.com/j?aj=oMZy0fw3&s=AreaAutodesk

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

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  • 02/28/15--00:00: Lead Shading/Lighting TD
  • About Us

    Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.


    Department: Pipeline

    Location: Vancouver


    About the Position

    We’re moving our pipeline to Maya and we’re looking for a lead shading/lighting TD! It’s a very exciting time to join our team with this amazing opportunity to have a direct impact on the creation and development of our next generation of productions. As the lead shading/lighting TD you will be responsible for developing the look-dev and lighting side of the pipeline. This means developing tools, shaders and workflows for the shading and lighting artists. You will be working closely with lighting and shading artists as well as pipeline TDs to ensure that we’re able to achieve the look and vision of our shows as efficiently as possible.

    Responsibilities

    Help develop an efficient and creative lighting pipeline for Maya using Renderman
    Develop tools, shaders and workflows for shading and lighting artists
    Provide technical support and expertise in the areas of rendering and shading
    Write surface, light and other shaders to support each show’s look and vision
    Assist in debugging and solving render artifacts and excessive render time
    Assist and provide tech support for lighting artists to ensure shots can be delivered on time
    Create and update any relevant documentation
    Mentor and assist other lighting and pipeline TDs

    Qualifications

    4+ years of experience in animation or visual effects for film or television
    Good understanding of modelling, texturing, shading, lighting and rendering workflows
    Strong knowledge of C/C++ programming language.
    Proficiency in Renderman is a big plus OR other industry renderer, such Arnold
    Experience implementing Renderman extensions, such as RSL plugins, procedural and RIF, is a big plus
    Ability to translate artistic needs into technical applications

    Please APPLY at: https://hire.jobvite.com/j?aj=oMTt0fwS&s=AreaAutodesk

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

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  • 02/28/15--11:33: Senior FX Artist
  • About Us

    Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

    Leo, Gemini, Emmy…been there, won that.

    Come work for an award-winning studio and make cartoons, not war.


    Department: VFX

    Location: Vancouver

    About the Position Nerd Corps Entertainment is looking for a senior FX artist to join our team! If you love cartoons, explosions, smoke and fire…imagine combining all of them together! As the senior FX artist, you will create high-calibre, dynamic, and riveting visual effects on our shows while mentoring new FX artists.

    Responsibilities

    In collaboration with the VFX supervisor, construct creative solutions for recurring visual effects in the production
    Create complex effects sequences as assigned by the VFX supervisor/director
    Identify to the VFX supervisor problems that could potentially affect timelines and delivery schedules
    Respect and adapt to the Nerd Corps system of data storage and retrieval through the use of in-house software
    Find a balance between creative needs and technical resources available
    Ensure that all production deadlines are met while producing work at a quality level in keeping with production requirements
    Create and deliver effects for the series in a timely manner
    Participate in VFX meetings and adjust/refine effects as indicated by VFX supervisor or VFX department head
    Actively participate in production-related meetings by offering thoughts and ideas
    Ensure the VFX team is productive by answering questions that arise
    Train, mentor, and motivate new FX artists who are placed on the team
    Assist/guide FX artists in the organization of their assignments
    Be aware of what is happening on the team at all times and identify obstacles to the VFX supervisor
    Anticipate, communicate, and troubleshoot any creative or technical issues with assistance from key stakeholders
    Keep current on effects techniques and technology
    Ensure the VFX supervisor/VFX department head’s instructions are carried through
    Recommend any crew training needs to VFX supervisor
    Carry out duties in a professional and positive manner
    Be a positive and creative force on the team

    Qualifications

    3+ years of experience in animation or film industry
    Solid knowledge of Maya
    Solid knowledge of particle systems
    Intermediate understanding of animation, modelling, compositing, rendering and lighting
    Intermediate knowledge of XSI
    Creative with timing and colour
    Able to take direction, collaborate, and be a team player
    Able to communicate in a professional and positive manner
    Able to communicate creative and technical thoughts and ideas
    Able to multitask, prioritize and manage time efficiently
    Able to work alone and collaboratively, often with multiple tasks and under deadline pressure
    Encourage feedback and new initiatives
    Able to adapt to multiple show styles
    Must be open to direction and able to embrace change

    Please APPLY at: https://hire.jobvite.com/j?aj=og5r0fww&s=AreaAutodesk

    THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

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    Screen Scene VFX is looking for a Senior FX artist to work on our upcoming project(s).

    Requirements:

    • Willingness to relocate in Dublin
    • Houdini, & 3dsMax experience
    • V-Ray and Z-Brush experience is a plus
    • A seasoned artist with a proven track record of delivering photo-real work for both feature
    and episodic television series.
    • Excellent personal and team management & communication talents, fluency in spoken and
    written English is essential.
    • Qualified candidates should submit a CV/Resume, reel link and any other relevant
    information for consideration.

    To apply please reference “FX Artist” in the subject line to vfx@screenscene.ie.

    About Us –
    Screen Scene VFX boasts a diverse portfolio that includes HBO’s Game of Thrones, Die Hard 5, Last Days on Mars and BBC’s Ripper Street
    SSVFX has picked up 3 VES Nominations in the last 4 years with 1 win.
    Our current projects include: HBO's 'Game of Thrones' Season 5, ITV's 'The Frankenstein Chroni-cles', the feature films 'Room' and 'A Dangerous Fortune'.

    Showreel 2014: https://vimeo.com/90103274


    Note –-
    This position is not for training up, please only apply if you meet the criteria. However we are al-ways interested in hearing from new & exceptional talent who would like to be added to our Artist Database. To be added please send us an email and reference ‘Database’ in the subject line.
    Due to the quantity of CVs we may not reply to all candidates.

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    Summary

    Do you want to work online with us? We are looking for a fast and experienced vehicle / hard surface modeler who is able to work within tight deadlines. You will help us on projects including vehicle interiors and exteriors.

    Requirements

    • Excellent 3ds Max, Softimage or Maya modeling skills using Subdivision/ Meshsmooth surfaces.

    • Ability to work with pictures and/ or 3D scans as reference

    • An eye for detail and commitment to quality

    • Technically minded with good problem-solving skills

    • A keen interest in cars and other vehicles

    • Ability to be flexible, adapt to changes at short notice and work autonomous

    • Good clear communication skills

    Responsibilities

    • The creation of highly detailed vehicle interior and exterior models.

    • To work with other departments to ensure implementation of work.

    • Ability to take responsibility for the own work and manage the own time to meet deadlines.

    • Produce consistent work of high quality.

    • Trouble-shoot problem areas and come up with innovative solutions.

    Desirable Skills

    • Good knowledge of vehicles and vehicle design

    • Organized, self-motivated and self-sufficient

    • Enthusiastic with a commitment to producing high-quality work

    • Good problem-solving skills.

    Application requirements

    Candidates are required to provide examples of their best work with their initial application.
    Please send your application to this email: jobs@behr-bros.de

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    Our award-winning design team is looking for a talented Midweight Visualiser to join our visualisation team on a full time basis.

    You will be working on hospitality and luxury residential interior projects in the UK and internationally.

    You will ideally have a degree in Interior design or Architecture, with an excellent technical understanding and the ability to produce high end quality visuals using 3ds Max/Vray.

    Applications from Junior Visualisers with 2+ years of experience will be considered as well.

    Requirements:

    The ability to consistently meet deadlines and quality expectations.

    Experience in creating stylized visualisation and photorealistic imagery as well as simpler, understated visuals for an Interior or Architectural Design practice.

    Must be proficient in Autodesk 3D Studio Max, Vray and Photoshop.

    Knowledge of Microstation and Revit, Premiere and After Effects a bonus.

    An education in, or passion for architecture and design.

    The ability to understand architectural drawings and concepts.

    A keen eye for detail.

    Applicants should email their CV, examples of work, their availability and salary expectation to: recruitment@conran.com

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  • 04/08/15--15:43: 3D Character Artist
  • Raytheon Blackbird Technologies, Inc. is seeking a 3D Character Artist/3D Generalist and Compositor to support a customer project and corporate programs in Herndon, VA. The ideal candidate will be a mid to senior-level 3D generalist with a strong background in organic photorealistic human modeling, texturing, rigging, lighting, rendering, and compositing. Qualified candidates must be willing and able to support a 24x7x365 operation that will include off-hours support and some travel. The position is contingent upon contract award.


    Responsibilities will include, but are not limited to:
    •3D photogrammetry and clean mesh topology
    •Hi-poly modeling and sculpting utilizing displacement and normal maps
    •Developing and utilizing physical and procedural shaders for texturing
    •Developing and utilizing realistic SSS skin shaders
    •Developing and utilizing complex facial and full-body rigs
    •Realistic animation of characters
    •Photorealistic lighting and rendering in high-end render platforms (VRay, Arnold, Mental Ray, etc)
    •Compositing 3D elements into practical plates
    •As the projects develop, responsibilities may adjust as needed

    The work location will be Herndon, VA and Springfield, VA with less than 10% CONUS travel


    Required Qualifications:

    •US Citizenship
    •Ability to obtain and maintain a US government security clearance
    •At least 10 years experience in a high-end film or broadcast post-production environment
    •Professional-level abilities in all aspects of the 3D pipeline from creation to photorealistic output
    •Good understanding of Hair and Cloth systems
    •Must have expert-level proficiency in one or more of the following software programs:
    ◦Maya
    ◦3DS Max
    ◦XSI
    ◦Houdini
    ◦Lightwave
    ◦ZBrush
    ◦Mudbox
    ◦Adobe CC
    ◦Nuke
    ◦Flame
    ◦Inferno
    ◦VRay
    •Must show examples of previous work completed in all aspects of workflow via portfolio reel, preferably with descriptions of work done by candidate, and individual layer breakdowns
    •Excellent interpersonal, time management, and organizational skills
    •Motivated to learn new technologies and provide creative solutions to complex problems
    •The ability to provide exceptional technical communication, both written and oral, is a must

    Desired Qualifications:

    •Top Secret clearance
    •Bachelor's degree in 3D CGI, Computer Science, or a broadcast/cinematic creative field
    •Proficiency organic free sculpting, character rigging, character animation, MoCap and targeting, 3D motion tracking, photogrammetry


    To apply:
    https://careers-blackbirdtech.icims.com/jobs/1093/3d-character-artist/job

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  • 08/26/15--00:00: Flame Premium Artist
  • Flame Premium Artist

    Ditch. is seeking a creative, fast-moving and collaborative Flame artist to lead projects in their Minneapolis post production studio. This is an exciting opportunity for a talented artist and creative thinker to find their new home in a successful, growing shop.

    Key Duties Include:

    -Full Flame finish and 2D project management, involving compositing of VFX/CGI elements, the creation and integration of motion GFX, and digital color correction.
    -Pitching and quoting for new projects, and thoroughly outlining your creative approach to a brief along with methods and reasoning.
    -Providing VFX supervision and guidance throughout production and offline edit, with occasional travel to attend pre-production meetings and shoots. A voice of confidence behind the scenes, on set, and throughout post, with intelligent on-the-fly problem solving.

    You have:

    -A minimum of 5-6 years VFX industry experience, with at least 1-2 years leading projects.
    -3-5 years experience in using Autodesk Flame Premium Studio and Adobe Creative Suite.
    -3-5 years experience with Lustre and/or DaVinci desired.
    -A meticulous eye for detail.
    -Excellent communication skills.

    You should be:

    -Exceptionally creative in your approach to problem solving.
    -Friendly, confident and warm, having excellent bedside manner with clients in challenging sessions.
    -Adept at delivering creative solutions under pressure, with a flawless work ethic.
    - Committed to growing and nurturing our client base and your own network of loyal clients.
    - Forward thinking and deadline driven.
    - Team oriented and communicative, with a desire to actively contribute to a collaborative working environment.


    Please apply to: jobs@ditchedit.com

    ditch. is a collection of top notch creatives offering well-crafted editorial solutions for commercials, digital content, music videos, and documentaries. Our unique downtown Minneapolis workspace features relaxed editing/finishing suites and an art gallery. We offer post-production for video including creative editing, motion graphics, color correction, compositing, online and finish. We put state of the art equipment in the hands of talented storytellers and artists paired with producers who handle every imaginable client need with ease.

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  • 08/31/15--00:00: 3ds Max Animation Mentor
  • IAFT Antwerp has new 3D animation courses starting in October.

    We're looking for a 3ds Max animator who can mentor our students in English.
    All teaching is done on-campus between 10:00 and 18:00.
    Initially, you'll have a few hours of work per week, but this can definitely ramp up in the future as we have overlapping courses starting four times per year.

    Skills you'll be teaching our students:

    - Principles of keyframe animation
    - Basic human rigging
    - Basic human animation
    - Working with and cleaning up MoCap data

    Our pipeline will also include Blender, so any additional Blender knowledge is preferred.

    Contact us for more information!

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    I am looking to buy a cool looking, ready made, robot model from anyone who has it!

    Could possibly look similar to any of these. Or different if it's just great.

    It needs to have limb articulation fairly similar to humans, although it does not need
    to have the exact same proportions.

    I am going to use it in a game engine so should not be too heavy. But I'm still interested in models that I could optimize and simplify.

    Some specs that I need it to meet:

    - Need .obj, .fbx or Maya2014 formats.
    - Needs to have decent UVs.
    - Im not too bothered with the textures.
    - Limb articulation similar to human anatomy.
    - Lightweight is better than too heavy. (but should still have detail)


    I will pay -0 per model depending on quality and how close it fits my needs,
    with money transfer or Paypal.

    For anyone interested, please send pictures of model and some UV layouts to,

    contact@blueroomvr.com

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    I am creating an MMORPG and am the developer, so I am not an artist. I am looking for someone who can work for experience, not money, and who is capable and experienced in making models of buildings, characters, and many more! I am also looking for that person to be able to texture and make art to go with each of these models.

    What do you get?
    -Experience
    -Name in the Credits as "Lead Artist"
    -Ability to put art you create into your portfolio, and use me as a reference
    -FREEDOM, I will give basic specifications for each model, and you take care of the rest. You get to be the lead artist, and create whatever you think looks best.

    Thank you,
    -Eli Sussman

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    Hello,
    We are looking for artists and studios capable of developing photo realistic Architectural Visualizations in 3D Studio Max, Unreal Engine 4, Vray and Photoshop experience a plus.
    We'd like to see it to believe it.
    A person that lives in Ontario, Canada would be ideal, but if needed we are open to hiring offshore.
    We will have a steady stream of work for the right job candidate(s).
    We're looking to start the relationship with a paid demo (trial) and then roll out into a longer term business relationship.
    Terms and payments can be discussed privately.

    Thank you

    Principals only. Recruiters, please don't contact this job poster.
    do NOT contact us with unsolicited services or offers

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  • 10/28/15--00:00: Senior Flame Artist
  • Senior Flame Artist - MPC Advertising - Shanghai

    With offices all over the globe, MPC is one of the world's leading visual effects (VFX) studios, creating high-end VFX for the advertising industries.


    We are constantly looking for the best talents in the industry, enthusiastic artists that come to work every day with the desire to be a part of creating some of the best VFX in the world.

    MPC Advertising Shanghai is currently looking for talented and motivated Senior Flame Artist.

    Required Skills & Experience:

    A high-level of commercials-based compositing systems experience
    Excellent understanding of techniques and technologies related to CG rendering and compositing
    Be visually creative and organized with an excellent knowledge of visual effects techniques
    Pro-active and an excellent communicator
    Client friendly – able to engage with Directors and Agency creatives from initial meetings through to final delivery
    On-set supervision – experience at supervising a shoot for all VFX requirements

    Software Requirements:

    Excellent knowledge of Autodesk Flame
    Good knowledge of tracking software
    Good Knowledge of Sapphire/Tinder Sparks
    Some knowledge of Nuke would be a benefit

    To be considered please send a CV and examples of relevant work to shanghai-jobs@moving-picture.com

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    Screen Scene is looking for…
    A VFX Supervisor to work in-house on a feature film project from pre-production through to final VFX delivery.

    Requirements –

    • At least 10+ years VFX post-production experience.
    • Previous role as a 3D Supervisor and possibly previous VFX Supervisor experience on 1 or 2 vfx heavy feature films required
    • Serve as key creative bidding through Production, determining methodology and approach to executing work and overseeing the work on assigned feature.
    • Creative eye and aesthetic judgement – knowing composition, cinematic design and animation timing
    • Ability to work to and meet strict deadlines often under pressure
    • Excellent communication, organisation skills and financial and budget management skills. A proven team leader with strong motivational qualities.
    • A thorough understanding of the 3D & 2D principles and pipelines is essential
    • Develop looks and give direction to artists on shots and assets, including aesthetic and methodological feedback.
    • Must have a European Passport, and able to relocate to Dublin, Ireland

    To apply please reference: ‘VFX Supervisor’ in the subject line to vfx@screenscene.ie

    We look forward to hearing from you!

    Note –-
    This position is not for training up, please only apply if you meet the criteria. However we are always interested in hearing from new & exceptional talent who would like to be added to our Artist Database. To be added please reference ‘Database’ in the subject line to vfx@screenscene.ie

    About Us –
    Established 30 years ago, Screen Scene VFX and Post Production Facilities is a cornerstone of the Irish film and television industry. It has grown over time and with an award winning team of 60 people, 50 post suites and a VFX facility with 40 seats. Screen Scene has established Ireland as a VFX and Post Production centre of excellence with the capacity to deliver on the international stage.
    This year Screen Scene’s work on Ripper Street Season 3 received BAFTA, VES and RTS nominations for best VFX.
    In 2014 Screen Scene VFX received a VES nomination for best VFX for the Sky One Drama Moonfleet
    In 2011 Screen Scene’s VFX work on series one of Game of Thrones was Emmy-nominated and picked up a VES award.
    Recent credits include Room, Game Of Thrones - Season 5, Sing Street, A Dangerous Fortune, Die Hard 5, Last Days On Mars, Life Of Crime, Ice Cream Girls, Loving Miss Hatto.
    http://www.screenscene.ie

    VFX Supervisor: Ed Bruce
    VFX Producer: Alan Collins

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  • 11/19/15--00:00: FX Artist
  • Ninja Theory are looking for an experienced VFX Artist who is able to create, implement and optimise high-quality visually stunning real-time content from concept to finished art. You will work alongside 2 other members tackling whatever visual effects challenges the project presents.

    Please read the job description on the website for further details and how to apply.

    We will accept applications from those requiring a Visa. This is a Full-Time permanent position.

    Thanks!

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  • 11/19/15--00:00: 3D Generalist Supervisor
  • 3D Generalist Supervisor, Screen Scene VFX – Dublin, Ireland


    Screen Scene VFX is looking for:


    3D Generalist Supervisor to work on Game of Thrones Series 6 and other upcoming projects.

    Requirements –

    • European passport and willingness to relocate to Dublin.
    • A seasoned artist with a proven track record.
    • 3dsMax and VRay experience essential
    • Excellent personal & communication talents, fluency in spoken and written English is essential.
    • Qualified candidates should submit a CV/Resume, reel link and any other relevant information for consideration.
    • Responsible for leading and mentoring digital artists in 3D generalist work
    • Demonstrates ability to translate VFX Supervisor/clients direction into a series of steps to achieve end results.
    • Demonstrate good listening and communication skills by openly receiving and understanding direction and criticism from Supervisors and communicating and defining their expectations to the 3D team.
    • Uses artistic and technical skills to work on all aspects of CG images or shots.
    • Able to troubleshoot technical issues with one-off shots and the shot production pipeline.
    • Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work.

    To apply please reference: ‘3D Generalist Supervisor’ in the subject line to vfx@screenscene.ie
    We look forward to hearing from you!

    About Us –
    Screen Scene VFX boasts a diverse portfolio that includes HBO’s Game of Thrones, Die Hard 5, Last Days on Mars and BBC’s Ripper Street.
    SSVFX has picked up 3 VES Nominations in the last 4 years with 1 win as well as a BAFTA nomination last year. Nominations for the RTS Awards, HPA Awards and Gold in the AEAF Awards have been received this year.

    Our current projects include: Season 4 of Amazon Primes ‘Ripper Street’ and HBO’s Game of Thrones.

    Website: www.screenscene.ie
    Showreel 2015: https://vimeo.com/122765344

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    Summary

    Do you want to work online with us? We are looking for a fast and experienced vehicle / hard surface modeler who is able to work within tight deadlines. You will help us on projects including vehicle interiors and exteriors.

    Requirements

    • Excellent 3ds Max, Softimage or Maya modeling skills using Subdivision/ Meshsmooth surfaces.

    • Ability to work with pictures and/ or 3D scans as reference
    • An eye for detail and commitment to quality
    • Technically minded with good problem-solving skills
    • A keen interest in cars and other vehicles
    • Ability to be flexible, adapt to changes at short notice and work autonomous
    • Good clear communication skills

    Responsibilities

    • The creation of highly detailed vehicle interior and exterior models.
    • To work with other departments to ensure implementation of work.
    • Ability to take responsibility for the own work and manage the own time to meet deadlines.
    • Produce consistent work of high quality.
    • Trouble-shoot problem areas and come up with innovative solutions.

    Desirable Skills

    • Good knowledge of vehicles and vehicle design
    • Organized, self-motivated and self-sufficient
    • Enthusiastic with a commitment to producing high-quality work
    • Good problem-solving skills.

    Application requirements

    Candidates are required to provide examples of their best work with their initial application.
    Please send your application to this email: jobs@behr-bros.de

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